Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children

Article English OPEN
Jull Andrew; Jiang Yannan; Maddison Ralph; Ni Mhurchu Cliona; Prapavessis Harry; Rodgers Anthony;
(2008)
  • Publisher: Springer Nature
  • Journal: International Journal of Behavioral Nutrition and Physical Activity, volume 5, issue 1, pages 8-8 (issn: 1479-5868, eissn: 1479-5868)
  • Publisher copyright policies & self-archiving
  • Related identifiers: doi: 10.1186/1479-5868-5-8, pmc: PMC2254648
  • Subject: Nutritional diseases. Deficiency diseases | Medicine (miscellaneous) | Short Paper | RA1-1270 | Public aspects of medicine | RC620-627 | Nutrition and Dietetics

<p>Abstract</p> <p/> <p>The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels.</p> <p>Twenty children (mean ± SD age = 12 ± 1.5 years; 40% female) were randomised to receive either an active vid... View more
  • References (22)
    22 references, page 1 of 3

    1. Marshall SJ, Gorely T, Biddle SJ: A descriptive epidemiology of screen-based media use in youth: a review and critique. Journal of Adolescence 2006, 29(3):333-349.

    2. Kautiainen S, Koivusilta L, Lintonen T, Virtanen SM, Rimpela A: Use of information and communication technology and prevalence of overweight and obesity among adolescents. International Journal of Obesity 2005, 29:925-933.

    3. Scragg R, Quigley R, Taylor R: Does TV watching contribute to increased body weight and obesity in children? Review. Agencies for Nutrition Action; 2006.

    4. Tan B, Aziz AR, Chua K, Teh KC: Aerobic demands of the dance simulation game. International Journal of Sports Medicine 2001, 23(2):125-129.

    5. Unnithan VB, Houser W, Fernhall B: Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine 2006, 27(10):804-809.

    6. Wang X, Perry AC: Metabolic and physiologic responses to video game play in 7- to 10-year-old boys. Archives of Pediatrics and Adolescent Medicine 2006, 160(4):411-415.

    7. Maddison R, Ni Mhurchu C, Jull A, Jiang Y, Prapavessis H, Rodgers A: Energy Expended Playing Video Console Games: An Opportunity to Increase Children's Physical Activity? Pediatric Exercise Science 2007, 19(3):334-343.

    8. Ridley K, Olds T: Video center games: energy cost and children's behaviors. Pediatric Exercise Science 2001, 13:413-421.

    9. Fitzgerald SG, Cooper RA, Thorman T, Cooper R, Guo S, Boninger ML: The GAME(Cycle) exercise system: comparison with standard ergometry. J Spinal Cord Med 2004, 27(5):453-459.

    10. Widman LM, McDonald CM, Abresch RT: Effectiveness of an upper extremity exercise device integrated with computer gaming for aerobic training in adolescents with spinal cord dysfunction. J Spinal Cord Med 2006, 29(4):363-370.

  • Related Organizations (6)
  • Metrics
Share - Bookmark