The Effect of Online Violent Video Games on Levels of Aggression

Article English OPEN
Hollingdale, Jack; Greitemeyer, Tobias;
(2014)
  • Publisher: Public Library of Science
  • Journal: PLoS ONE,volume 9,issue 11 (issn: 1932-6203, eissn: 1932-6203)
  • Related identifiers: doi: 10.1371/journal.pone.0111790, pmc: PMC4229070
  • Subject: Social Play | Research Article | Biology and Life Sciences | Research Design | Recreation | Research and Analysis Methods | Medicine | Aggression | Laboratory Tests | Experimental Psychology | Questionnaires | Q | R | Psychology | Social Psychology | Social Sciences | Science | Games | Behavior | Behavioral Conditioning | Survey Research | Quantitative Analysis
    acm: ComputingMilieux_PERSONALCOMPUTING

BACKGROUND: In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advance... View more
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