Collaborative virtual gaming worlds in higher education

Article English OPEN
Nicola Whitton; Paul Hollins;
(2008)
  • Publisher: Association for Learning Technology
  • Journal: Research in Learning Technology (issn: 2156-7069, eissn: 2156-7077)
  • Publisher copyright policies & self-archiving
  • Related identifiers: doi: 10.3402/rlt.v16i3.10900, doi: 10.1080/09687760802526756
  • Subject: LC1022 - 1022.25 Computer-assisted Education | Education | constructivist learning environments | game-based learning | LB Theory and practice of education | virtual environments | L | virtual environments; game-based learning; constructivist learning environments
    acm: ComputingMilieux_PERSONALCOMPUTING

There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning. However, this paper argues tha... View more
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