publication . Article . 2018

Casual Empire: Video Games as Neocolonial Praxis

Sabine Harrer;
Open Access English
  • Published: 30 Jan 2018 Journal: Open Library of Humanities (issn: Open Library of Humanities; Vol 4, No 1 (2018); 5, eissn: Open Library of Humanities; Vol 4, No 1 (2018); 5, Copyright policy)
  • Publisher: Open Library of Humanities
Abstract
As a media form entwined in the U.S. military-industrial complex, video games continue to celebrate imperialist imagery and Western-centric narratives of the great white explorer (Breger, 2008; Dyer-Witheford & de Peuter, 2009; Geyser & Tshalabala, 2011; Mukherjee, 2016). While much ink has been spilt on the detrimental effects of colonial imagery on those it objectifies and dehumanises, the question is why these games still get made, and what mechanisms are at work in the enjoyment of empire-themed play experiences. To explore this question, this article develops the concept of ‘casual empire’, suggesting that the wish to play games as a casual pastime ...
Subjects
free text keywords: History of scholarship and learning. The humanities, Game studies, cultural studies, AZ20-999
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publication . Article . 2018

Casual Empire: Video Games as Neocolonial Praxis

Sabine Harrer;