Making Curveball: Working with students to produce a game that can ‘liven up’ research methods and ethics teaching in the social sciences

Article English OPEN
Gerodetti, N ; Nixon, D (2016)
  • Publisher: Elsevier
  • Journal: Procedia - Social and Behavioral Sciences, volume 228, pages 396-401 (issn: 1877-0428)
  • Related identifiers: doi: 10.1016/j.sbspro.2016.07.060
  • Subject:
    acm: ComputingMilieux_COMPUTERSANDEDUCATION

In this paper we explore our experiences of a staff-student collaborative project that sought to design games and learning resources that could be used to “liven-up” research methods and ethics teaching in the social sciences. The paper highlights the benefits of staff-... View more
  • References (13)
    13 references, page 1 of 2

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    Neary, M. (2010). Student as producer: a pedagogy for the avant-garde, Learning Exchange, 1(1). Available at: http://studentasproducer.lincoln.ac.uk/documents/

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