publication . Other literature type . Conference object . 2014

State of the Art of Using Virtual Reality Technologies in Built Environment Education.

Keenaghan, G.; Horvath, I.;
Open Access
  • Published: 19 May 2014
  • Publisher: Dublin Institute of Technology
Abstract
This paper reports on our major findings concerning the application of virtual reality technologies in built environment education (BEE). In addition to an analysis of the current trends and developments in current virtual reality technologies and systems, it also evaluates their educational usability and effectiveness in the mirror of the literature. First, a reasoning model is introduced, which is used as a structuring skeleton of the paper. The context of the analysis is learning experience of BEE students who tend to form individual perspective and expectations. When the experience and perspective of the virtual reality developer differs from that of the use...
Subjects
free text keywords: gamification, human interaction, virtual reality, Usability, built environment education, Other Engineering, Engineering, learning experience
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Other literature type . 2014
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Conference object . 2014
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61 references, page 1 of 5

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publication . Other literature type . Conference object . 2014

State of the Art of Using Virtual Reality Technologies in Built Environment Education.

Keenaghan, G.; Horvath, I.;