Students' and teachers' perceptions of motivation and learning through the use in schools of multimedia encyclopaedias on CD-ROM

Article English OPEN
Wishart, Jocelyn;
  • Publisher: Association for the Advancement of Computing in Education
  • Subject: motivations | [INFO.EIAH]Computer Science [cs]/Technology for Human Learning
    acm: ComputingMilieux_COMPUTERSANDEDUCATION

This article is the result of interviews with teachers, students, and school librarians in eight UK secondary schools regarding their use of multimedia encyclopaedias on CD-ROM. It focuses on a content analysis of their comments on how having access to multimedia encycl... View more
  • References (19)
    19 references, page 1 of 2

    British Household Panel Study (1996). Institute for Social and Economic Research at the University of Essex.

    Collins, J., Hammond, M., &Wellington, J. (1997). Teaching and learning with multimedia. London and New York: Routledge.

    Cox, M. (1997). The effects of Information Technology on Students’ Motivation. London: NCET and King’s College.

    Denning, T. (1997). IT and pupil motivation. Keele, UK: NCET and Keele University.

    Hammond, M. (1995). Learning from experience: Approaching the research of CD-ROM in schools. IFIP WCCE95, 283–291.

    Herring, J.E. (Ed.) (1992). Information Technology in Schools. London: Library Association Publishing.

    Lepper, M.R., Woolverton, M., Mumme, D.L., & Gurtner, J.L. (1993). Motivational techniques of expert human tutors: Lessons for the design of computer-based tutors. In S.P. Lajoie & S.J. Derry (Eds.), Computers as cognitive tools. Hillsdale, NJ: Lawrence Erlbaum.

    Loftus, G.R., & Loftus, E.F. (1983) Mind at play: The psychology of video games. New York: Basic Books.

    Malone, T.W. (1981a). Toward a theory of intrinsically motivating instruction. Cognitive Science, 4, 333-369.

    Malone, T.W. (1981b, December).What makes computer games fun? Byte, 258- 277.

  • Metrics
Share - Bookmark