Failure to demonstrate that playing violent video games diminishes prosocial behavior.

Article English OPEN
Morgan J Tear; Mark Nielsen;
  • Publisher: Public Library of Science (PLoS)
  • Journal: PLoS ONE,volume 8,issue 7 (issn: 1932-6203, eissn: 1932-6203)
  • Publisher copyright policies & self-archiving
  • Related identifiers: doi: 10.1371/journal.pone.0068382, pmc: PMC3700923
  • Subject: Social and Behavioral Sciences | BF Psychology | Research Article | Cognitive Psychology | Mental Health | Sociology | Medicine | Experimental Psychology | Q | R | Psychology | Personality | Social Psychology | Culture | Applied Psychology | Science | HN Social history and conditions. Social problems. Social reform | Behavior
    acm: ComputingMilieux_PERSONALCOMPUTING

Background: Past research has found that playing a classic prosocial video game resulted in heightened prosocial behavior when compared to a control group, whereas playing a classic violent video game had no effect. Given purported links between violent video games and ... View more
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