Sports Tournament Predictions Using Direct Manipulation

Article English OPEN
Vuillemot, R. ; Perin, C. (2016)
  • Publisher: Institute of Electrical and Electronics Engineers (IEEE)
  • Related identifiers: doi: 10.1109/MCG.2016.90
  • Subject: QA75 | Information visualization | [ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]

An advanced interface for sports tournament predictions uses direct manipulation to allow users to make nonlinear predictions. Unlike previous interface designs, the interface helps users focus on their prediction tasks by enabling them to first choose a winner and then fill out the rest of the bracket. In real-world tests of the proposed interface (for the 2014 FIFA World Cup tournament and 2015/2016 UEFA Champions League), the authors validated the use of direct manipulation as an alternative to widgets. Using visitor interaction logs, they were able to determine the strategies people use to perform predictions and identify potential areas of improvement for further prediction interfaces.
  • References (12)
    12 references, page 1 of 2

    1. Appert, C., Chapuis, O., and Pietriga, E. Dwell-and-spring: undo for direct manipulation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM (2012), 1957-1966.

    2. Baudisch, P., Cutrell, E., Robbins, D., Czerwinski, M., Tandler, P., Bederson, B., Zierlinger, A., et al. Drag-and-pop and drag-and-pick: Techniques for accessing remote screen content on touch-and pen-operated systems. In Proceedings of INTERACT, vol. 3 (2003), 57-64.

    3. Baudisch, P., Tan, D., Collomb, M., Robbins, D., Hinckley, K., Agrawala, M., Zhao, S., and Ramos, G. Phosphor: Explaining transitions in the user interface. In In Proc. of UIST'06 (2006).

    4. Boy, J., Eveillard, L., Detienne, F., and Fekete, J.-D. Suggested interactivity: Seeking perceived affordances for information visualization.

    5. Brown, E. T., Ottley, A., Zhao, H., Lin, Q., Souvenir, R., Endert, A., and Chang, R. Finding waldo: Learning about users from their interactions. IEEE Transactions on visualization and computer graphics 20, 12 (2014), 1663-1672.

    6. Hudson, S. E. Adaptive semantic snaping—a technique for semantic feedback at the lexical level. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '90, ACM (New York, NY, USA, 1990), 65-70.

    7. Kondo, B., and Collins, C. M. Dimpvis: Exploring time-varying information visualizations by direct manipulation. Visualization and Computer Graphics, IEEE Transactions on 20, 12 (2014), 2003-2012.

    8. Perin, C., Vuillemot, R., and Fekete, J.-D. A` table!: Improving temporal navigation in soccer ranking tables. In Proc. CHI '14, ACM (2014), 887-896.

    9. Shneiderman, B. Direct manipulation: A step beyond programming languages. Computer 16, 8 (1983), 57-69.

    10. Vuillemot, R., and Perin, C. Investigating the direct manipulation of ranking tables for time navigation. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI '15, ACM (New York, NY, USA, 2015), 2703-2706.

  • Metrics
    0
    views in OpenAIRE
    0
    views in local repository
    30
    downloads in local repository

    The information is available from the following content providers:

    From Number Of Views Number Of Downloads
    City Research Online - IRUS-UK 0 30
Share - Bookmark