Sensors for Entertainment

Article English OPEN
Fabrizio Lamberti; Andrea Sanna; Jon Rokne;
(2016)
  • Publisher: MDPI
  • Journal: Sensors (Basel, Switzerland),volume 16,issue 7 (issn: 1424-8220, eissn: 1424-8220)
  • Publisher copyright policies & self-archiving
  • Related identifiers: doi: 10.3390/s16071102, pmc: PMC4970147
  • Subject: Editorial | virtual | education | TP1-1185 | vision systems | augmented and mixed reality | inertial sensors | sensor networks | training | body | interactive entertainment | bio-feedback | rehabilitation | gesture recognition | human-machine interaction | head and hand tracking | games | mobile devices | wearable sensors | Chemical technology
    acm: ComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS

Sensors are becoming ubiquitous in all areas of science, technology, and society. In this Special Issue on “Sensors for Entertainment”, developments in progress and the current state of application scenarios for sensors in the field of entertainment is explored.
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