Tools and approaches for simplifying serious games development in educational settings

Conference object English OPEN
Calvo, Antonio ; Rotaru, Dan C. ; Freire, Manuel ; Fernandez-Manjon, Baltasar (2016)
  • Related identifiers: doi: 10.1109/EDUCON.2016.7474707
  • Subject: learning analytics | total cost of ownership | serious games | applied games
    acm: ComputingMilieux_PERSONALCOMPUTING

Serious Games can benefit from the commercial video games industry by taking advantage of current development tools. However, the economics and requirements of serious games and commercial games are very different. In this paper, we describe the factors that impact the total cost of ownership of serious games used in educational settings, review the specific requirements of games used as learning material, and analyze the different development tools available in the industry highlighting their advantages and disadvantages that must be taken into account when using them to develop a serious game.
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