The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement

Conference object English OPEN
Costain , Sean; Patterson , Dale;
  • Publisher: Springer
  • Related identifiers: doi: 10.1007/978-3-662-45212-7_9
  • Subject: student engagement | [ INFO ] Computer Science [cs] | social media | online learning | gameplay

Part 1: Digital Games and Interactive Entertainment; International audience; The online world is filled with rich interactive games, spaces, motion pictures and personas. Despite a rapid growth in online education, the tertiary classroom looks quite different to the ent... View more
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