Using a Camera Phone as a Mixed-Reality Laser Cannon.

Article English OPEN
Fadi Chehimi; Paul Coulton; Reuben Edwards;

Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting demographics not cur... View more
  • References (13)
    13 references, page 1 of 2

    Tercek, R.. The first decade of mobile games.

    Coulton, P., Rashid, O., Edwards, R., Thompson, R.. Creating entertainment applications for cellular phones. ACM Computers in Entertainment. 2005; 3 (3): 3

    Rashid, O., Mullins, I., Coulton, P., Edwards, R.. Extending cyberspace: location based games using cellular phones. ACM Computers in Entertainment. 2006; 4 (1)

    Clemson, H., Coulton, P., Edwards, R.. A serendipitous mobile game. : 130-134

    Coulton, P., Edwards, R., Bamford, W., Chehimi, F., Gilbertson, P., Rashid, M.. Mobile games: challenges and opportunities. Advances in Computers. 2007; 69

    Nokia, null. The mobile device market.

    Tuulos, V., Scheible, J., Nyhom, H.. Combining web, mobile phones and public displays in large-scale: manhattan story mashup. ; 4480: 37-54

    Suomela, R., Koivisto, A.. My photos are my bullets—using camera as the primary means of player-to-player interaction in a mobile multiplayer game. : 250-261

    Bucolo, S., Billinghurst, M., Sickinger, D.. User experiences with mobile phone camera game interfaces. ; 154: 87-94

    Rohs, M.. Visual code widgets for marker-based interaction. : 506-513

  • Metrics
Share - Bookmark