The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience

Conference object English OPEN
Bostan, Barbaros; Marsh, Tim;
  • Publisher: Springer
  • Identifiers: doi: 10.1007/978-3-642-15399-0_63
  • Subject: [INFO.INFO-DL]Computer Science [cs]/Digital Libraries [cs.DL] | interactive storytelling | Computer games | [ INFO.INFO-DL ] Computer Science [cs]/Digital Libraries [cs.DL] | interactivity | user-centered design | gaming experience
    acm: ComputingMilieux_PERSONALCOMPUTING

International audience; In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of inter... View more
  • References (9)

    1. S.S. Sundar.: Social psychology of interactivity in human-website interaction. In: A.N. Joinson, K.Y.A. McKenna, T. Postmes, U.D. Rieps, (Eds.), The Oxford Handbook of Internet Psychology, Oxford University Press, pp. 89-102, (2007).

    2. J. Dovey, H.W. Kennedy.: Game Cultures: Computer Games as New Media. Open University Press, Maidenhead & Milton Keynes, (2006).

    3. T. Marsh, K. Yang, C. Shahabi, W.L.Wong, L. Nocera, E. Carriazo, C. Kyriakakis.: Automating the Detection of Breaks in Continuous User Experience with Computer Games. In: Proceedings of CHI'05 Human Factors in Computing Systems, Extended Abstracts, Portland, USA, ACM Press, (2005).

    4. K. Yang, T. Marsh, M. Mun, C. Shahabi.: Continuous Archival and Analysis of User Data in Virtual and Immersive Game Environments. The 2nd ACM Workshop on Capture, Archival and Retrieval of Personal Experiences (CARPE'05), Singapore, (2005).

    5. T. Marsh, K. Yang, C. Shahabi. : Game development for experience through staying there. ACM SIGGRAPH Video Games Symposium, Boston, USA, ACM Press, (2006).

    6. T. Marsh, S. Smith, K. Yang, C. Shahabi.: Continuous and Unobtrusive Capture of UserPlayer Behaviour and Experience to Assess and Inform Game Design and Development. 1st World Conference for Fun 'n Games, UK, (2006).

    7. B. Bostan.: Player Motivations: A Psychological Perspective. ACM Computers in Entertainment 7, (2), (2009).

    8. B. Bostan, U. Kaplancali.: Explorations in Player Motivations: Game Mechanics. In: Proceedings of GAMEON 2009, Düsseldorf, Germany, (2009).

    9. B. Bostan, U. Kaplancali.: Explorations in Player Motivations: Game Mods. In: Proceedings of GAMEON-ASIA 2010, Shanghai, China, (2010).

  • Metrics
Share - Bookmark