publication . Conference object . 2016

Productive Gaming

Brandstätter, Ulrich; Sommerer, Christa;
Open Access English
  • Published: 28 Sep 2016
  • Publisher: Springer International Publishing
Abstract
Part 4: Short Papers; International audience; Video games can be appropriated for productive purposes. Commercial games and game engines are often used for video productions, and game development companies provide development kits and modding environments to gaming communities and independent developers. With gamification, game principles are deployed in non-game contexts for benefits beyond pure entertainment. Most approaches are more focused on using games and their design elements rather than the process of playing. We propose a video game category wherein productivity is achieved by playing video games, and present a forthcoming productive game as an example...
Subjects
acm: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Play, [INFO]Computer Science [cs], [ INFO ] Computer Science [cs], Serious games, Media production, Video games
Powered by OpenAIRE Open Research Graph
Any information missing or wrong?Report an Issue
publication . Conference object . 2016

Productive Gaming

Brandstätter, Ulrich; Sommerer, Christa;