FIJI: A Framework for the Immersion-Journalism Intersection

Article English OPEN
Gary M. Hardee ; Ryan P. McMahan (2017)
  • Publisher: Frontiers Media S.A.
  • Journal: Frontiers in ICT, volume 4 (issn: 2297-198X)
  • Related identifiers: doi: 10.3389/fict.2017.00021/full, doi: 10.3389/fict.2017.00021
  • Subject: immersive journalism | virtual reality | immersion | Electronic computers. Computer science | journalism requirements | ICT | presence | QA75.5-76.95

As journalists experiment with developing immersive journalism—first-person, interactive experiences of news events—guidelines are needed to help bridge a disconnect between the requirements of journalism and the capabilities of emerging technologies. Many journalists n... View more
  • References (102)
    102 references, page 1 of 11

    Arapakis I. Lalmas M. Cambazoglu B. B. Marcos M.-C. Jose J. M. (2014). User engagement in online news: under the scope of sentiment, interest, affect, and gaze. J. Assoc. Inform. Sci. Technol. 65, 1988–2005.10.1002/asi.23096

    Barfield W. Hendrix C. Bystrom K.-E. (1999). Effects of stereopsis and head tracking on performance using desktop virtual environment displays. Presence 8, 237–240.10.1162/105474699566198

    Barrett L. F. Mesquita B. Ochsner K. N. Gross J. J. (2007). The experience of emotion. Annu. Rev. Psychol. 58, 373–403.10.1146/annurev.psych.58.110405.085709

    Berning M. Kleinert D. Riedel T. Beigl M. (2014). “A study of depth perception in hand-held augmented reality using autostereoscopic displays,” in 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (Munich, Germany: IEEE).

    Bi occa F. (1992). Will simulation sickness slow down the diffusion of virtual environment technology? Presence 1, 334–343.10.1162/pres.1992.1.3.334

    Biocca F. Levy M. R. (1995). “Communication applications of virtual reality,” in Communication in the Age of Virtual Reality, eds Biocca F. Levy M. R. (Hillsdale, NJ: Lawrence Erlbaum Associates), 127–158.

    Bogost I. Ferrari S. Schweizer B. (2012). Newsgames: Journalism at Play. MIT Press.

    Bowman D. A. McMahan R. P. (2007). Virtual reality: how much immersion is enough? IEEE Comput. 40, 36–43.10.1109/MC.2 007.257

    Bowman D. A. McMahan R. P. Ragan E. (2012). Questioning naturalism in 3D user interfaces. Commun. ACM 55, 78–88.10.1145/2330667.2330687

    Boyle E. A. Connolly T. M. Hainey T. Boyle J. M. (2012). Engagement in digital entertainment games: a systematic review. Comput. Human Behav. 28, 771–780.10.1016/j.chb.2011.11.020

  • Metrics
    No metrics available
Share - Bookmark