The mod industries? The industrial logic of non-market game production
Nieborg, David B.
Graaf, Shenja van der
- Publisher: SAGE Publications
proprietary extension | game engine | total conversion modification | first-person shooter | first-person shooter; game engine; proprietary experience; proprietary extension; total conversion modification; | proprietary experience
This article seeks to make the relationship between non-market game developers (modders) and the game developer company explicit through game technology. It investigates a particular type of modding, i.e. total conversion mod teams, whose ...