The mod industries? The industrial logic of non-market game production

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Nieborg, David B. ; Graaf, Shenja van der (2008)
  • Publisher: SAGE Publications
  • Related identifiers: doi: 10.1177/1367549407088331
  • Subject: proprietary extension | game engine | total conversion modification | first-person shooter | first-person shooter; game engine; proprietary experience; proprietary extension; total conversion modification; | proprietary experience

This article seeks to make the relationship between non-market game developers (modders) and the game developer company explicit through game technology. It investigates a particular type of modding, i.e. total conversion mod teams, whose ... View more
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