publication . Article . 2011

A Qualitative Interview Study

Ortiz de Gortari, AB; Aronsson, K; Griffiths, MD;
Open Access English
  • Published: 01 Jan 2011
  • Publisher: IGI Global
  • Country: China (People's Republic of)
Abstract
<jats:p>Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions). This is what is described as Game Transfer Phenomena (GTP). GTP occurs when video game elements are associated with real life elements triggering subsequent thoughts, sensations and/or player actions. To investigate this further, a total of 42 frequent video game players aged between 15 and 21 years old were interviewed. Thematic analysis showed tha...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Experimental and Cognitive Psychology, Education, Developmental and Educational Psychology, Video game playing, Multimedia, computer.software_genre, computer, Cognitive psychology, Game design, Game mechanics, Game art design, Video game design, Psychology, Thematic analysis, Amusement, media_common.quotation_subject, media_common, Interview study

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publication . Article . 2011

A Qualitative Interview Study

Ortiz de Gortari, AB; Aronsson, K; Griffiths, MD;