publication . Conference object . 2008

A SVM bases AI design for interactive gaming

Jiang, Yang; Jiang, Jianmin; Palmer, Ian;
Open Access English
  • Published: 01 Jan 2008
  • Country: United Kingdom
Interactive gaming requires automatic processing on large volume of random data produced by players on spot, such as shooting, football kicking, boxing etc. In this paper, we describe an artificial intelligence approach in processing such random data for interactive gaming by using a one-class support vector machine (OC-SVM). In comparison with existing techniques, our OC-SVM based interactive gaming design has the features of: (i): high speed processing, providing instant response to the players: (i) winner selection and control by one parameter, which can be pre-designed and adjusted according to the game design needs, i.e. level of difficulties: Experiments o...
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: G400
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