Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety and trait anxiety

Article English OPEN
Mehroof, M; Griffiths, MD;

Research into online gaming has steadily increased over the last decade, although relatively little research has examined the relationship between online gaming addiction and personality factors. This study examined the relationship between a number of personality trait... View more
  • References (29)
    29 references, page 1 of 3

    1. Ng B, Wiemer-Hastings P. Addiction to the Internet and online gaming. CyberPsychology & Behavior 2005; 8:110-3.

    2. Wan C, Chiou W. Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese. CyberPsychology & Behavior 2006; 9:317-24.

    3. Chappell D, Eatough V, Davies MNO, et al. Everquest-it's just a computer game, right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health & Addiction 2006; 4:205-16.

    4. Hussain Z, Griffiths MD. Excessive use of massively multiplayer online role-playing games: a pilot study. International Journal of Mental Health & Addiction 2009. DOI 10.1007= s11469-009-9202-8.

    5. Griffiths MD. (2009) The psychology of addictive behaviour. In Clark L, Meldrum C, Waddely A, et al., eds. Psychology for A2 Level. London: Harper Collins, pp. 436-71.

    6. Zuckerman M. (1994) Behavioural expressions and biosocial bases of sensation-seeking. Cambridge: Cambridge University Press.

    7. Lavin M, Marvin K, McLarney A, et al. Sensation seeking and collegiate vulnerability to Internet dependence. CyberPsychology & Behavior 1999; 2:425-30.

    8. Kim EJ, Namkoong K, Ku T, et al. The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry 2008; 23: 212-8.

    9. Lemmens JS, Bushman BJ, Konijn EA. The appeal of violent video games to lower educated aggressive adolescent boys from two countries. CyberPsychology & Behavior 2006; 9: 638-41.

    10. Griffiths MD, Hunt N. Computer game playing in adolescence: prevalence and demographic indicators. Journal of Community & Applied Social Psychology 1995; 5:189-93.

  • Metrics
Share - Bookmark