publication . Article . Other literature type . 2012

A comparison of the effectiveness of a game informed online learning activity and face to face teaching in increasing knowledge about managing aggression in health settings

McKenzie, Karen;
Open Access
  • Published: 26 Nov 2012 Journal: Advances in Health Sciences Education, volume 18, pages 917-927 (issn: 1382-4996, eissn: 1573-1677, Copyright policy)
  • Publisher: Springer Science and Business Media LLC
  • Country: United Kingdom
Abstract
The present study compared the impact of face to face teaching with a short online game informed learning activity on health participants' knowledge about, and confidence in, managing aggressive situations. Both forms of teaching resulted in a significant increase in participants' knowledge and confidence. Face to face training led to significantly greater increases in knowledge but was equivalent in terms of confidence. Both forms of teaching were rated positively, but face to face teaching received significantly higher ratings than the online activity. The study suggests that short online game informed learning activities may offer an effective alternative for...
Subjects
free text keywords: Education, General Medicine, Face-to-face, Teaching method, Pedagogy, Knowledge level, Educational technology, Psychology, Self-esteem, media_common.quotation_subject, media_common, Self-efficacy, Aggression, medicine.symptom, medicine, Professional development, Social psychology, C800
Related Organizations

Brosnan, J. & Healey, O. (2011). A review of behavioral interventions for the treatment of aggression in individuals with developmental disabilities. Research in Developmental Disabilities, 32, 437-446. [OpenAIRE]

Burton, J, & Jackson, N. (2003). Work-based learning in primary care. Oxon, Radcliffe: Medical Press Ltd .

Clark-Carter, D. (2010). Quantitative Psychological Research (3rd edition). Hove and New York: Psychology Press.

de Freitas, S. (2006). Learning in Immersive Worlds. Joint Information Systems Committee, Bristol. http://www.jisc.ac.uk/media/documents/programmes/elearninginnovation/gamingreport_v3.p df (Last accessed 1st August 2012).

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