Excessive computer game playing : evidence for addiction and aggression?

Article English OPEN
Grüsser, SM ; Thalemann, R ; Griffiths, MD (2007)
  • Publisher: Mary Ann Liebert
  • Subject:
    mesheuropmc: human activities

Computer games have become an ever-increasing part of many adolescents’ day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as “computer/video game addiction” have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.
  • References (7)

    3. Carnagey, N.L., & Anderson, C.A. (2005). The effects of reward and punishment on aggressive affect, cognition, and behavior. Psychological Science 16:882-889.

    4. Grüsser, S.M., Wölfling, K., Düffert, S., et al. (2007). Questionnaire on differentiated assessment of addiction (QDAA). Göttingen: Hogrefe.

    5. Ulbrich-Herrmann, M. (2004). Aggressive attitudes. In: Glöckner-Rist, A. (ed.), ZUMA information system (ZIS). Mannheim, Germany: Centre for Survey Research and Methodology. Available at: www.gesis. org/ en/methods_consultation/ZIS/index.htm. Accessed January 15, 2007.

    6. World Health Organization. (2000). The ICD-10 classification of mental and behavioural disorders: clinical descriptions and diagnostic guidelines. Geneva: World Health Organization.

    7. Griffiths, M.D., & Hunt, N. (1995). Computer game playing in adolescence: prevalence and demographic indicators. Journal of Community and Applied Social Psychology 5:189-194.

    8. Griffiths, M.D., (1997). Computer game playing in early adolescence. Youth and Society 29:223-237.

    9. Marlatt, G.A., Witkiewitz, K. (2005) Relapse prevention for alcohol and drug problems. In: Marlatt, G.A., & Donovan, D.M. (eds.), Relapse prevention: maintenance strategies in the treatment of addictive behaviors, 2nd ed. New York: Guilford Press, pp. 1-44. Address reprint requests to: Dr. S.M. Grüsser Interdisciplinary Research Group on Addiction Berlin (ISFB) Institute for Medical Psychology Center for Humanities and Health Sciences Charité-University Medicine, Berlin Tucholskystr. 2 D-10117 Berlin, Germany

  • Similar Research Results (1)
  • Metrics
    0
    views in OpenAIRE
    0
    views in local repository
    4,793
    downloads in local repository

    The information is available from the following content providers:

    From Number Of Views Number Of Downloads
    Institutional Repository - IRUS-UK 0 4,793
Share - Bookmark