Simulation games

Part of book or chapter of book English OPEN
Giddings, S. (2013)
  • Publisher: Routledge
  • Subject:
    acm: ComputingMilieux_PERSONALCOMPUTING

This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they articulate ideas, processes, and phenomena between their virtual worlds and the actual world. It has been argued that simulations generate and communicate knowledge and events quite differently from the long-­dominant cultural mode of narrative. This raises a thorny question: how, and what, do simulation games simulate?
  • Metrics
    views in OpenAIRE
    views in local repository
    downloads in local repository

    The information is available from the following content providers:

    From Number Of Views Number Of Downloads
    UWE Research Repository - IRUS-UK 0 59
Share - Bookmark