Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing

Article English OPEN
Stoeber, Joachim; Harvey, Matt; Ward, Joshua A.; Childs, Julian H.;

According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect, linking harmon... View more
  • References (12)
    12 references, page 1 of 2

    Bartle, R. A. (2004). Designing virtual worlds. Indianapolis, IL: New Riders.

    Blizzard Entertainment. (2010, July 7th). Word of Warcraft© subscriber base reaches 12 million worldwide [press release]. Retrieved December 3rd, 2010, 2010, from Carbonneau, N., Vallerand, R. J., Fernet, C., & Guay, F. (2008). The role of passion for teaching in intrapersonal and interpersonal outcomes. Journal of Educational Psychology, 100, 977- 987.

    Carbonneau, N., Vallerand, R. J., & Massicotte, S. (2010). Is the practice of yoga associated with positive outcomes? The role of passion. The Journal of Positive Psychology, 5, 452-465.

    Ducheneaut, N., Yee, N., Nickell, E., & Moore, R. J. (2006). “Alone together?”: Exploring the social dynamics of massively multiplayer online games. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries & G. Olson (Eds.), Proceedings of the SIGCHI conference on Human Factors in computing systems (CHI '06) (pp. 407-416). New York: ACM.

    Gosling, S. D., Vazire, S., Srivastava, S., & John, O. P. (2004). Should we trust web-based studies? A comparative analysis of six preconceptions about Internet questionnaires. American Psychologist, 59, 93-104.

    Mageau, G. A., Vallerand, R. J., Rousseau, F. L., Ratelle, C. F., & Provencher, P. J. (2005). Passion and gambling: Investigating the divergent affective and cognitive consequences of gambling. Journal of Applied Social Psychology, 35, 100-118.

    Meng, X.-L., Rosenthal, R., & Rubin, D. B. (1992). Comparing correlated correlation coefficients. Psychological Bulletin, 111, 172-175.

    Parsons, J. M. (2005). An examination of massively multiplayer online role-playing games as a facilitator of internet addiction. Unpublished doctoral thesis, University of Iowa, USA.

    Philippe, F. L., Vallerand, R. J., Andrianarisoa, J., & Brunel, P. (2009). Passion in referees: Examining their affective and cognitive experiences in sport situations. Journal of Sport & Exercise Psychology, 31, 77-96.

    Przybylski, A. K., Weinstein, N., Ryan, R. M., & Rigby, C. S. (2009). Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior, 12, 485-492.

  • Metrics
Share - Bookmark