publication . Article . 2012

Constructing the cool wall: A tool to explore teen meanings of cool

Fitton, Daniel Bowen; Read, Janet C; Horton, Matthew Paul Leslie;
  • Published: 01 Jan 2012
  • Country: United Kingdom
This paper describes the development and exploration of a tool designed to assist in investigating ‘cool’ as it applies to the design of interactive products for teenagers. The method involved the derivation of theoretical understandings of cool from literature that resulted in identification of seven core categories for cool, which were mapped to a hierarchy. The hierarchy includes having of cool things, the doing of cool activities and the being of cool. This paper focuses on a tool, the Cool Wall, developed to explore one specific facet of the hierarchy; exploring shared understanding of having cool things. The paper describes the development and construction...
ACM Computing Classification System: ComputingMilieux_MISCELLANEOUS
free text keywords: I110, C800
Related Organizations
30 references, page 1 of 2

Abowd, G. D., & Beale, R. (1991). Users, systems and interfaces: A unifying framework for interaction. In Proceedings of HCI'91: People and Computers VI (pp. 73-87). London, UK: Springer Verlag.

Batson, L., & Feinberg, S. (2006). Game Designs that Enhance Motivation and Learning for Teenagers. Electronic Journal for the Integration of Technology in Education, 5, 34-43.

Blomberg, J. L., & Henderson, A. (1990). Reflections on Participatory Design: Lessons from the Trillium Experience. In CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 353-360). New York, USA: ACM. [OpenAIRE]

Coyle, D., & Matthews, M. (2004, April). Personal investigator: a therapeutic 3D game for teenagers. Presented at the 'Social Learning Through Gaming' Workshop, Conference on Human Factors in Computing Systems, CHI 2004. Vienna, Austria: ACM.

Danesi, M. (1994). Cool: the signs and meanings of adolescence. Toronto, Canada: University of Toronto Press. [OpenAIRE]

Druin, A. (1999a). Cooperative inquiry: Developing new technologies for children with children. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems CHI '99 (pp. 592-599). New York, USA: ACM. [OpenAIRE]

Druin, A. (Ed.). (1999b). The Design of Children's technology. San Francisco, CA: Morgan Kaufmann Publishers, Inc.

Druin, A., Stewart, J., Proft, D., Bederson, B., & Hollan, J. (1997). KidPad: A design collaboration between children, technologists, and educators. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems CHI '97 (pp. 463-470). New York, USA: ACM. [OpenAIRE]

Garzotto, F. (2008). Broadening Children's Involvement as Design Partners: From Technology to "Experience". In Proceedings of the 7th international conference on Interaction design and children IDC '08 (pp. 186-193). New York, USA: ACM. [OpenAIRE]

Gong, J., & Tarasewich, P. (2004, November). Guidelines for handheld mobile device interface design. Presented at the Decision Science Institute annual meeting DIS 2004, (pp. 3751-3756). Boston MA.

Guha, M. L., Druin, A., Chipman, G., Fails, J. A., Simms, S., & Farber, A. (2004). Mixing Ideas: A New Technique for Working with Young Children as Design Partners. In Proceedings of the 2004 conference on Interaction design and children: building a community IDC '04 (pp. 35-42). New York, USA: ACM.

Horton, M., & Read, J. C. (2008). Interactive whiteboards in the living room?: asking children about their technologies. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2 BCS-HCI '08 (pp. 147-148). Swinton, UK: British Computer Society.

Kafai, Y. (1999). Children as Designers, Testers, and Evaluators of Educational Software. In A. Druin (Ed.), The design of children's technology (pp. 123-145). San Francisco, CA: Morgan Kaufmann Publishers Inc.

Mazzone, E., Iivari, N., Tikkanen, R., Read, J. C., & Beale, R. (2010). Considering context, content, management, and engagement in design activities with children. In Proceedings of the 9th International Conference on Interaction Design and Children IDC '10 (pp. 108-117). New York, USA: ACM.

Muller, M. J. (2001). Layered Participatory Analysis: New Developments in the CARD Technique. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems CHI '01 (pp. 90-97). New York, USA: ACM.

30 references, page 1 of 2
Powered by OpenAIRE Research Graph
Any information missing or wrong?Report an Issue