Billieux, J., Maurage, P., Lopez-Fernandez, O., Kuss, D. J., & Griffiths, M. D. (2015). Can disordered mobile phone use be considered a behavioral addiction? An update on current evidence and a comprehensive model for future research. Current Addiction Reports, 2, 154-162.
Chappell, D., Eatough, V. E., Davies, M. N. O., & Griffiths, M. D. (2006). EverQuest - It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205-216. [OpenAIRE]
Charlton, J. P., & Danforth, I. D. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23(3), 1531-1548. [OpenAIRE]
Charuvastra, A., Anderson, B. J., Friedmann, P. D., & Stein, M. D. (2002). Perceived addiction treatment needs among alcohol using injection drug users. Journal of Addictive Diseases, 21(4), 93-107.
Cole, H., & Griffiths, M. D. (2007). Social interactions in massively multiplayer online role-playing gamers. CyberPsychology & Behavior, 10(4), 575-583. [OpenAIRE]
Eiser, J. R., Van der Pligt, J., Raw, M., & Sutton, S. R. (1985). Trying to stop smoking: Effects of perceived addiction, attributions for failure, and expectancy of success. Journal of Behavioral Medicine, 8(4), 321-341. [OpenAIRE]
Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545- 553.
Gentile, D. A. (2009). Pathological video-game use among youth ages 8 to 18: A national study. Psychological Science, 20(5), 594-602.
Ghuman, D., & Griffiths, M. D. (2012). A cross-genre study of online gaming: Player demographics, motivation for play, and social interactions among players. International Journal of Cyber Behavior, Psychology and Learning, 2(1), 13-29.
Griffiths, M. D. (1993). Are computer games bad for children? The Psychologist: Bulletin of the British Psychological Society, 6, 401-407.
Griffiths, M. (2000). Does internet and computer Baddiction^ exist? Some case study evidence. Cyberpsychology and Behavior, 3(2), 211-218. [OpenAIRE]
Griffiths, M. D. (2010). The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8(1), 119-125. [OpenAIRE]
Griffiths, M. D. (2013). Adolescent mobile phone addiction: A cause for concern? Education and Health, 31, 76- 78.
Griffiths, M. D. (2017). The psychosocial impact of gambling in virtual reality. Casino and Gaming International, 29, 51-54.
Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82(2), 475-480.