This paper presents a new morphing method based on the “as-rigid-as-possible” approach. Unlike the original as-rigid-as-possible method, we avoid the need to construct a consistent tetrahedral mesh, but instead require a consistent triangle surface mesh and from it crea... View more
 George Wolberg. Image morphing: a survey. The Visual Computer, 14(8/9):360-372, 1998.
 Hujun Bao and Qunsheng Peng. Interactive 3d morphing. Computer Graphics Forum, 17(3):23-30, 1998.
 Marc Alexa. Merging polyhedral shapes with scattered features. The Visual Computer, 16(1):26-37, 2000.
 Tong-Yee Lee and Po-Hua Huang. Fast and intuitive metamorphosis of 3d polyhedral models using smcc mesh merging scheme. IEEE Transactions on Visualization and Computer Graphics, 9(1):85-98, 2003.
 Marc Alexa, Daniel Cohen-Or, and David Levin. As-rigid as-possible shape interpolation. In Proceedings of SIGGRAPH 2000, pages 157-164, 2000.
 Robert W. Sumner, Matthias Zwicker, Craig Gotsman, and Jovan Popovi'c. Mesh-based inverse kinematics. ACM Transaction on Graphics, 24(3):488-495, 2005.
 Daniel Cohen-Or, Amira Solomovici, and David Levin. Three dimensional distance field metamorphosis. ACM Transaction on Graphics, 17(2):116-141, 1998.
 Xiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, and Qunsheng Peng. Continuous field based free-form surface modeling and morphing. Computer and Graphics, 25(2):235-243, 2001.
 Takashi Kanai, Hiromasa Suzuki, and Fumihiko Kimura. Three-dimensional geometric metamorphosis based on harmonic maps. The Visual Computer, 14(4):166-176, 1998.
 Arthur Gregory, Andrei State, Ming C. Lin, Dinesh Manocha, and Mark A. Livingston. Feature-based surface decomposition for correspondence and morphing between polyhedra. In Proceedings of the Computer Animation 98, pages 64-71, 1998.