Playing with value: player engagements with videogames as a negotiation of net cultural worth

0044 English OPEN
Salisbury, John Hamon;

This thesis explains the results of a research programme which set out to empirically\ud create a theory relating to players’ experience of videogame playing and the\ud methodology employed in doing so. With the perspective that many empirically derived\ud or tested con... View more
  • References (3)

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    Wallop, H., 2009. Video games bigger than film - Telegraph. Available at: [Accessed November 16, 2010].

    Walz, S.P., 2003. Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games. In Level Up Conference Proceedings: Proceedings of the 2003 Digital Games Research Association Conference. Utrecht: University of Utrecht.

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