publication . Thesis . 2015

It's a team game: exploring factors that influence team experience

Martin, Eleanor;
Open Access English
  • Published: 18 Sep 2015
  • Country: United Kingdom
Abstract
Many multiplayer games feature teams, and whether they are pitted against each other or against the game itself it seems likely that the way these teams bond will affect the players' experience. What are the factors that influence the experience of being a team member in a game? To what extent can the game designer manipulate the cohesion of the teams by changing the game design? How does the satisfaction of the player with their team relate to their feeling of cohesion? How does cohesion differ between tabletop and online games? These issues become particularly important where the group dynamic is central to the desired outcome of the game e.g. educational game...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: GV1312, GV1469.15
Related Organizations
Download from
135 references, page 1 of 9

4.1 Team cohesion scores for the face-to-face games as a function of game played. 44

4.2 Team member satisfaction factor scores as a function of face-to-face game played . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

5.1 The African Farmer Game: Tasks available by season. . . . . . . . . . . . . 55

5.2 The African Farmer Game: Player locations and actions available. . . . . . 61

5.3 The African Farmer Game: game manager locations and actions available. 66

6.1 Di erences between Vanilla AFG and Expansion AFG . . . . . . . . . . . . 76

6.2 Version numbers of the three components of The African Farmer Game as used in each study. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

6.3 The communication methods available to players within the African Farmer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

6.4 Team cohesion scores for the face-to-face games as a function of game played. 79

6.5 Team member satisfaction factor scores as a function of game played . . . . 80

8.1 Number of men and women playing by team composition. . . . . . . . . . . 96

8.2 Results of Mann-Whitney tests between all-female team members and mixed team members on the three sub-factors of team member satisfaction. . . . . 99

8.3 Annual comparison of elds planted and weeded by team composition in vanilla AFG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

8.4 Annual comparison of elds planted and weeded by team composition in Expansion AFG (X=Mixed, F=All-female, M=All-male) . . . . . . . . . . . 106

3.1 A trial run using the Lord of the Rings board game: players mid-game. . . 30

135 references, page 1 of 9
Abstract
Many multiplayer games feature teams, and whether they are pitted against each other or against the game itself it seems likely that the way these teams bond will affect the players' experience. What are the factors that influence the experience of being a team member in a game? To what extent can the game designer manipulate the cohesion of the teams by changing the game design? How does the satisfaction of the player with their team relate to their feeling of cohesion? How does cohesion differ between tabletop and online games? These issues become particularly important where the group dynamic is central to the desired outcome of the game e.g. educational game...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: GV1312, GV1469.15
Related Organizations
Download from
135 references, page 1 of 9

4.1 Team cohesion scores for the face-to-face games as a function of game played. 44

4.2 Team member satisfaction factor scores as a function of face-to-face game played . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

5.1 The African Farmer Game: Tasks available by season. . . . . . . . . . . . . 55

5.2 The African Farmer Game: Player locations and actions available. . . . . . 61

5.3 The African Farmer Game: game manager locations and actions available. 66

6.1 Di erences between Vanilla AFG and Expansion AFG . . . . . . . . . . . . 76

6.2 Version numbers of the three components of The African Farmer Game as used in each study. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

6.3 The communication methods available to players within the African Farmer Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

6.4 Team cohesion scores for the face-to-face games as a function of game played. 79

6.5 Team member satisfaction factor scores as a function of game played . . . . 80

8.1 Number of men and women playing by team composition. . . . . . . . . . . 96

8.2 Results of Mann-Whitney tests between all-female team members and mixed team members on the three sub-factors of team member satisfaction. . . . . 99

8.3 Annual comparison of elds planted and weeded by team composition in vanilla AFG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

8.4 Annual comparison of elds planted and weeded by team composition in Expansion AFG (X=Mixed, F=All-female, M=All-male) . . . . . . . . . . . 106

3.1 A trial run using the Lord of the Rings board game: players mid-game. . . 30

135 references, page 1 of 9
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