publication . Conference object . 2016

Using Video Games to Develop Communication Skills in Higher Education

Matthew Barr;
Open Access English
  • Published: 01 Sep 2016
  • Country: United Kingdom
Employers are increasingly concerned that university graduates possess the transferable skills – sometimes termed ‘graduate attributes’ (Barrie, 2006) – necessary to succeed in the workplace. Prominent among these skills are those which relate to communication; however, not all higher education courses are designed explicitly to teach or develop such skills. Many commercial video games, on the other hand, require players to communicate in order to succeed, particularly in an era of increasingly ubiquitous online multiplayer games. The pilot project described here sought to explore the use of commercial video games to teach communication skills in a formal higher...
free text keywords: LB2300
Related Organizations
Download fromView all 2 versions
Conference object . 2016

Barrie, S.C., 2006. Understanding What We Mean by the Generic Attributes of Graduates. Higher Education 51, 215-241. doi:10.1007/s10734-004-6384-7

Duran, R.L., 1992. Communicative adaptability: A review of conceptualization and measurement. Communication Quarterly 40, 253-268. doi:10.1080/01463379209369840

Egenfeldt-Nielsen, S., 2007. Educational Potential of Computer Games, illustrated edition. ed. Continuum International Publishing Group Ltd.

Gee, J.P., 2007. What Video Games Have to Teach us About Learning and Literacy. Palgrave Macmillan, New York.

John, O.P., Naumann, L.P., Soto, C.J., 2008. Paradigm shift to the integrative Big Five trait taxonomy: History, measurement, and conceptual issues, in: John, O.P., Robins, R.W., Pervin, L.A. (Eds.), Handbook of Personality: Theory and Research (3rd Ed.). Guilford Press, New York, NY, US, pp. 114-158.

McCroskey, J.C., McCroskey, L.L., 1988. Self‐report as an approach to measuring communication competence. Communication Research Reports 5, 108-113. doi:10.1080/08824098809359810 [OpenAIRE]

Rosenberg, M., 1979. Conceiving the self. Basic Books, New York.

Schwarzer, R., Jerusalem, M., 1995. Generalized self-efficacy scale, in: Johnston, M., Wright, S.C., Weinman, J. (Eds.), Measures in Health Psychology: A User's Portfolio. Causal and Control Beliefs. NFER-NELSON, pp. 35-37.

Squire, K., 2011. Video Games and Learning: Teaching Participatory Culture in the Digital Age. Teachers' College Press.

Topping, K.J., 1996. The effectiveness of peer tutoring in further and higher education: A typology and review of the literature. Higher Education 32, 321-345. doi:10.1007/BF00138870 [OpenAIRE]

Any information missing or wrong?Report an Issue