publication . Article . 2016

GamifIR 2016 - SIGIR 2016 Workshop on Gamification for Information Retrieval

Meder, Michael; Hopfgartner, Frank; Kazai, Gabriella; Kruschwitz, Udo;
Open Access English
  • Published: 01 Dec 2016
  • Publisher: ACM
  • Country: United Kingdom
Abstract
The third workshop on Gamification for Information Retrieval (GamifIR) took place on\ud the 21th of July 2016 in conjunction with SIGIR 2016 in Pisa, Italy. It was the first GamifIR\ud held in conjunction with the SIGIR, the first and second GamifIR workshops were both colocated\ud with ECIR. The workshop program included one invited keynote presentation, seven\ud paper presentations and a discussion session. The keynote presentation stated the necessity\ud of proper theory for gamification design and resulting opportunities. The paper presentation\ud covered studies on diverse areas and approaches for the application of gamification.
Subjects
ACM Computing Classification System: GeneralLiterature_MISCELLANEOUSGeneralLiterature_INTRODUCTORYANDSURVEY
Funded by
EC| CROWDREC
Project
CROWDREC
Crowd-powered recommendation for continuous digital media access and exchange in social networks
  • Funder: European Commission (EC)
  • Project Code: 610594
  • Funding stream: FP7 | SP1 | ICT
Download from

[1] M. Barr, K. Munro, and F. Hopfgartner. Increasing engagement with the library via gami cation. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., pages 2{6, 2016.

[2] S. Deterding. Desperately seeking theory: Gami cation, design, data, machine learning, and the promise of double loop learning systems. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., page 1, 2016.

[3] L. Guillot, Q. Bragard, R. Smith, D. Bean, and A. Ventresque. Towards a gami ed system to improve translation for online meetings. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., pages 21{28, 2016. [OpenAIRE]

[4] F. Hopfgartner, G. Kazai, U. Kruschwitz, and M. Meder, editors. Proceedings of the First International Workshop on Gami cation for Information Retrieval, GamifIR@ECIR '14, Amsterdam, The Netherlands, April 13, 2014. ACM, 2014.

[5] F. Hopfgartner, G. Kazai, U. Kruschwitz, and M. Meder, editors. Proceedings of the Second International Workshop on Gami cation for Information Retrieval co-located with the 37th European Conference on Information Retrieval (ECIR 2015), Vienna, Austria, March 29, 2015, volume 1345 of CEUR Workshop Proceedings. CEUR-WS.org, 2015.

[6] F. Hopfgartner, G. Kazai, U. Kruschwitz, and M. Meder, editors. Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016, volume 1642 of CEUR Workshop Proceedings. CEUR-WS.org, 2016.

[7] Y. Jin, M. J. Carman, and L. Xie. A little competition never hurt anyone's relevance assessments. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., pages 29{36, 2016.

[8] I. Karatassis and N. Fuhr. Gami cation for websail. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., pages 15{20, 2016.

[9] A. Leibetseder and M. Lux. Gamifying tness or tnessifying games: a comparative study. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., pages 37{44, 2016.

[10] M. Meder, T. Plumbaum, and S. Albayrak. Learning gami cation design - an usability rst approach for the enterprise infoboard experiment. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., pages 7{14, 2016. [OpenAIRE]

[11] G. M. D. Nunzio, M. Maistro, and D. Zilio. Gami cation for machine learning: The classi cation game. In Proceedings of the Third International Workshop on Gami cation for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016., pages 45{52, 2016.

Powered by OpenAIRE Research Graph
Any information missing or wrong?Report an Issue