AUTOMATIC TEXTURE MAPPING OF ARCHITECTURAL AND ARCHAEOLOGICAL 3D MODELS
Other literature type
Kersten, T. P.
(issn: 2194-9034, eissn: 2194-9034)
acm: ComputingMethodologies_COMPUTERGRAPHICS | ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in
architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon
Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic
texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates
3D surface models with textures by web services, while the second procedure textures already existing 3D models with the software
tmapper. The program tmapper is based on the Multi Layer 3D image (ML3DImage) algorithm and developed in the programming
language C++. The studies showing that the visibility analysis using the ML3DImage algorithm is not sufficient to obtain acceptable
results of automatic texture mapping. To overcome the visibility problem the Point Cloud Painter algorithm in combination with the
Z-buffer-procedure will be applied in the future.