360° FILM BRINGS BOMBED CHURCH TO LIFE
Other literature type
(issn: 2194-9034, eissn: 2194-9034)
This paper explores how a computer-generated reconstruction of a church can be adapted to create a panoramic film that is presented in a panoramic viewer and also on a wrap-around projection system. It focuses on the fundamental principles of creating 360<sup>º</sup> films, not only in 3D modelling software, but also presents how to record 360<sup>º</sup> video using panoramic cameras inside the heritage site. These issues are explored in a case study of Charles Church in Plymouth, UK that was bombed in 1941 and has never been rebuilt. The generation of a 3D model of the bombed church started from the creation of five spherical panoramas and through the use of Autodesk ImageModeler software. The processed files were imported and merged together in Autodesk 3ds Max where a visualisation of the ruin was produced. A number of historical images were found and this collection enabled the process of a virtual reconstruction of the site. The aspect of merging two still or two video panoramas (one from 3D modelling software, the other one recorded on the site) from the same locations or with the same trajectories is also discussed. The prototype of 360<sup>º</sup> non-linear film tells a narrative of a wartime wedding that occurred in this church. The film was presented on two 360<sup>º</sup> screens where members of the audience could make decisions on whether to continue the ceremony or whether to run away when the bombing of the church starts. 3D modelling software made this possible to render a number of different alternati ves (360<sup>º</sup> images and 360<sup>º</sup> video). Immersive environments empower the visitor to imagine the building before it was destroyed.