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Barker, Philip ; Frank, Andrea ; Jones, Chris ; Pearson, Elaine ; Jordan, Gillian ; Traxler, John ; Clark, Linda (2011)
  • Publisher: Research in Learning Technology
  • Journal: Research in Learning Technology (issn: 2156-7077)
  • Related identifiers: doi: 10.3402/rlt.v9i2.12031
  • Subject:
    acm: ComputingMilieux_COMPUTERSANDEDUCATION

The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-doing' and experiential learning is well recognized by researchers in education, many subjects and university courses continue to employ teaching methods (such as lectures) that favour a passive reproduction of information rather than the fostering of student understanding. In this regard, simulations and games are powerful tools that not only promote an active, student-centred approach to learning but have the potential to help realize government policies to improve the quality of teaching and learning in higher education institutions in the UK.DOI:10.1080/0968776010090208 
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