publication . Article . Conference object . 2009

Interactive fitness game for public places

Ekaterina Kurdyukova; Matthias Rehm;
Closed Access
  • Published: 29 Oct 2009
Abstract
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body motions and thus provokes physical exercises. Moreover, the game encourages social interactions between players, if played in multi-user mode. To play the game a person needs a mobile phone with accelerometer. We describe the game design based on engagement theories and the first evaluation results. The game can beneficially combine physical exercises and social interactions in a playful way.
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Computer science, Human–computer interaction, Video game design, Non-cooperative game, Game design, Game mechanics, Mobile phone, Multimedia, computer.software_genre, computer
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