publication . Conference object . Article . 2008

Using wireless sensor networks to develop pervasive multi-player games

Orestis Akribopoulos; Marios Logaras; Nikos Vasilakis; Panagiotis Kokkinos; Georgios Mylonas; Ioannis Chatzigiannakis;
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  • Published: 05 Nov 2008
  • Publisher: ACM Press
Abstract
In this work we present two mobile, locative and collaborative distributed games that are played using wireless sensor devices. We briefly present the architecture of the two games and demonstrate their capabilities. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using sensor devices. We demonstrate our system's implementation, which uses a combination of JAVA Standard and Mobile editions.
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Wireless, business.industry, business, Wireless sensor network, Human–computer interaction, Architecture, Java, computer.programming_language, computer, Distributed computing, Mobile wireless sensor network, Key distribution in wireless sensor networks, Computer network, Computer science, Wi-Fi array
Communities
Digital Humanities and Cultural Heritage
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publication . Conference object . Article . 2008

Using wireless sensor networks to develop pervasive multi-player games

Orestis Akribopoulos; Marios Logaras; Nikos Vasilakis; Panagiotis Kokkinos; Georgios Mylonas; Ioannis Chatzigiannakis;