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In Digital Transformation, Priority is Nature

Funder: European CommissionProject code: 2021-1-TR01-KA220-SCH-000027847
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 151,098 EUR

In Digital Transformation, Priority is Nature

Description

"<< Background >>With this project, which we will realize with our partners abroad, it is aimed to design educational materials in the fields of energy efficiency and renewable energy in the light of the EU's resource efficiency principles and to develop education-teaching methods. In order to achieve this goal, it is aimed to develop open educational resources in the field of 3D Virtual Learning Environments, Educational E-content and STEM, which are among the innovative technologies we have been hearing frequently recently, and to develop digital competencies for free open source educational software. According to the results of the SWOT analysis and needs assessment studies we carried out with our project partners through e-twinning and social sharing programs;1- 65% of project partners think that joint efforts to reduce the effects of climate change should be strengthened in the international arena. It is felt as a need to show a common voice by taking a common approach on EU energy policy.2-2- It is thought that innovative applications should be developed that will reveal good practice examples, education and training materials, education and training methods that will inspire technology transformation planning in the fields of energy efficiency and renewable energy at a rate of 61%. Each country's stakeholder aims to contribute to the development of the country by professionalizing in this needed issue.3- 46% of partner institutions think that innovative technologies that enable the use of energy efficiency and renewable energy should be developed in their countries and that personnel using these technologies should be trained. Thus, each project partner will train technical personnel that will contribute to the economy of their country.4-What are the strengths of our project partnersa.STEM (TR, Merzifon District National Education Directorate-MEM),b.Digital educational game (Bilim KG),c. By carrying out joint studies in the fields of Virtual Learning Environments (Turkey, Kutlubey); It is aimed to establish cooperation networks in areas of expertise, to increase international capacities and to share ideas, practices and methods.5- University College Dublin , which is qualified and conducting studies in the field of Digital Human-Environment Interaction, aims to support pedagogically the educational materials put forward by the Digital Human-Environment Interaction Laboratories and Tokat Amasya University Faculty of Education. Taking advantage of the academic performances of these two partner institutions, it is aimed to receive support from expert education personnel, to develop educational materials and to disseminate the results.When the international needs and researches are examined, it is seen that there are studies supporting the necessity of this study. Trinomics (2018), in his study, which evaluated 495 policy studies in European Union member countries, revealed that 50% is related to energy saving and climate change. In the study of Jeonga, Hmelo-Silverb and Joc (2019), which examined 316 studies in computer-aided studies in the education environment and in digital learning areas such as STEM, these trainings were related to science at a rate of 36.4%, and that they were related to computers at a rate of 24.3%, and revealed that it is about real life. Although there is energy saving and climate change in the policies of countries, it has been observed that digital transformation is rarely included in education.In summary, based on the necessity of addressing environmental problems according to the conditions of the current era, people's interests and abilities, by preparing digital e-content, virtual reality application and STEM education plans for environmental problems, raising awareness about environmental problems, raising awareness about environmental problems, Providing them to develop solutions constitutes the main goals of the project.<< Objectives >>In the light of these national and international goals, our institution, as a educational institute, carries out studies in order to include the environment and environmentally friendly technologies in production processes, to support the use of domestic technology and equipment, to support advanced technology applications and to bring innovative dimensions to life. For this purpose, it is aimed to create coordination and synergy in the fields of climate-friendly technologies, clean production technologies and energy efficiency, renewable energy and other energy technologies in our school. Our institution requires STEM, 3D Virtual Learning and Educational E-content applications, which are popular and effective educational approaches of our age, in terms of generating interdisciplinary solutions. It is thought that these practices will be a very effective method in raising awareness about environmental problems and approaching problems in a solution-oriented manner.When the Council and Commission Joint Report published in 2015 regarding the European Union Cooperation in Education and Training (ET 2020) objectives and the Erasmus + 2020 program are examined, it is seen that the following objectives coincide with the project we want to realize and the priorities determined above:1. Environment and Climate Objectives: Our project aims to develop education-training methods in order to prevent problems arising from the environment and climate change, to save resources, to reduce waste, and to transform carbon emissions into renewable energy sources.2. Digital and innovative applications: Our project aims to develop and use open educational resources in the field of STEM, Virtual Learning Environments and Educational E-content for a green world, and to develop digital competencies for free open source educational software. It is planned to encourage life-long innovative methods and tools in these areas.3. Supporting Educational Personnel: With the project, professional development of staff will be strengthened in our school.Apart from these;-Examining the steps taken to solve the problem in the educational environment in European countries on-site and transfer them to our country,-Conducting joint studies in our city similar to the models applied abroad,-Developing foreign languages, engaging in cultural and social activities, to see the cultural diversity of Europe are aimed.<< Implementation >>Transnational Project MeetingsTransnational project meetings will be held at the beginning, in the middle and end of the project in order to ensure good project management. The first meeting and the last meeting will be held face to face, and the evaluation meeting to be held in the middle of the project will be held online.The first meeting-opening meeting- and will be held under the presidency of Kutlubey Primary School in Turkey, the country where the project coordinator is located. Project coordinators of foreign partners will attend this meeting. (2022-01)The third and final meeting will be held under the coordination of Amasya University, which is located in the same country with the project coordinator.(2023-11)Learning, Teaching, Training Activities During the project, five Learning, Teaching, Training Activities will be carried out, two in Turkey and three in Ireland, Germany and Austria. Before these mobility, a ""Project Preparation Meeting"" will be held online under the chairmanship of the coordinator institution.1st LTT Ireland(2022-03): It is aimed to raise awareness of project staff and participating teachers about global environmental problems and their solutions, to develop innovative ideas about what digital solutions can be produced to global environmental problems by understanding the human-environment relationship and to comprehend the basic theoretical knowledge that can design original products and to determine in which areas they will produce. In addition, each project team will focus on a different environmental problem in this meeting, and a rich material will be produced for different problems. 2nd LTT-Kutlubey(2022-07): Project staff and participant teachers will be provided with training on digital educational content development with 3D virtual reality application, and this technology will enable them to gain basic competencies related to global environment and climate issues. 3rd LTT-District MEM(2022-10): Project staff and participant teachers are expected to;-develop efficiency with this approach;-recognize the applications of STEM education in different countries, historical development, 5 E model, goals and importance of STEM approach-understand how to prepare plans by establishing a relationship with STEM activities and environment-climate issues;-acquire the professional skills to create their own unique activity plans for global environmental and climate problems by providing them with training on STEM.4th LTT Austria(2023-01): Project staff and participant teachers will be trained on Educational E-content and learn the program used in e-content design; comprehend the principles, elements and stages of educational e-content design; gain the basic competence to design a game at a basic level by understanding how to establish the relationship between the global environmental problem and educational e-content. This will improve the project participants' ability to learn and use innovative teaching approaches.5th LTT Germany(2023-06 ), feedback will be taken to be applied to students in a real education environment. In this way, the educational evaluation of the applications will be made and their final form will be given. Multiplier event- 2023-10The results we will have prepared at the end of the process will be shared at the training fair and seminar, with the participation of at least 85 people from Turkey and abroad, in a 5-day period called ""Digital Support to the Nature."" It is aimed to create an opportunity and environment to share with papers and workshops, as well as to inform participants of new educational approaches and technological innovations and to experience various applications in these areas. With this dissemination work, it is among the project goals to increase the productivity of domestic and foreign participants and to inspire them to develop their creativity.<< Results >>Within our project we planned two transnational project meetings, 5 Learning/Teaching and Training activities and 1 multiplier event. In addition to these, 3 project result are planned to be produced. All off these activities and results have their own outcomes. When we combine all these and sum up we can state the following outcomes on the completion of the project;- Contribution to innovative educational technologies covering the European Green Deal, Technology and Education field,- Implementing a versatile design with a focus on environmental problems in 3D virtual learning design, STEM and educational e-content- The customizable feature of virtual learning environment designs developed by expert personnel with different areas of expertise,- Designing virtual environments supported in different languages according to the interests and needs of the students.- Informing public about the EU energy policy and education policy,- Informing public about EU environmental technologies action plan (Green Deal), aims to use environmental technologies, and innovative educational technologies - Cooperation and coordination among various institutions and management levels in combating climate change,- Suggesting solutions to global environmental problems internationally,- Transferring good practice examples, educational materials, education-teaching methods objectives that will inspire technology transformation planning in the fields of energy efficiency and renewable energy -Ensuring that cooperation networks are established, international capacities are increased and outputs, practices and methods are shared as a result of joint works on STEM, 3D Virtual Learning and Educational E-content development -Increasing the cooperation skills between teachers, students and administrators in the target group thanks to the technology-based collaborative work area-Preparing interdisciplinary training plans and material samples prepared for teachers through STEM, 3D Virtual Learning and EducationalE-content development examples,-Creating pedagogical contents that will support the emotion of the students towards the target group,-Ensuring professional development of personnel who will develop digital games in different languages in the field of energy efficiency and renewable energy,-Staff’s gaining experience internationally in project management -Staff’s gaining skills on foreign language"

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