project . 2017 - 2019 . Closed

SmartLife

Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents
Open Access mandate for Publications and Research DataOpen Access mandate for ... European Commission
  • Funder: European CommissionProject code: 732348 Call for proposal: H2020-ICT-2016-1
  • Funded under: H2020 | IA Overall Budget: 1,264,510 EURFunder Contribution: 997,888 EUR
  • Status: Closed
  • Start Date
    01 Jan 2017
    End Date
    31 Mar 2019
  • Detailed project information (CORDIS)
Description
Energy-related behaviours (physical activity, sedentary behaviour) are main modifiable determinants of several non-communicable health conditions, e.g. diabetes type 2, overweight and obesity, and track into adulthood. Promoting these behaviours among youngsters can have great health and societal gains. Meeting recommended levels for these behaviours is especially low among adolescents, girls and those of lower socio-economic status. An intervention to promote energy-related behaviours among adolescents is thus indicated, and may also address social inclusion. Exergames, which require movement to be played, have great yet underused potential to promote these beh...
Description
Energy-related behaviours (physical activity, sedentary behaviour) are main modifiable determinants of several non-communicable health conditions, e.g. diabetes type 2, overweight and obesity, and track into adulthood. Promoting these behaviours among youngsters can have great health and societal gains. Meeting recommended levels for these behaviours is especially low among adolescents, girls and those of lower socio-economic status. An intervention to promote energy-related behaviours among adolescents is thus indicated, and may also address social inclusion. Exergames, which require movement to be played, have great yet underused potential to promote these beh...
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