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Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable graphic engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user's arms or legs. Although these three elements are often used in Virtual Reality, few studies use all of them in combination. Those who do, do not develop a reusable framework for their implementations. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between electronic devices and the Virtual Reality system.
XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI)
Android, human computer interaction, Ciencias Informáticas, Arduino, Unity3d, Virtual reality
Android, human computer interaction, Ciencias Informáticas, Arduino, Unity3d, Virtual reality
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