research product . 2021

Videogames and virtual assets exchange

Garrido, Flavio A.; Merlino, Hernán;
Open Access English
  • Published: 01 Jan 2021
  • Country: Argentina
With the increase of the online videogame industry and the acceptance of the players to invest time and real money in the games, the developers create new business models for selling virtual assets. This works is part of a postgraduate thesis in development and examines the business of video games, virtual assets, why players spend real money and the advantage of a common market between different games would have to increase the profits of the developers and allow the time invested by the players to also give them profits.
Facultad de Informática
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_MISCELLANEOUS
free text keywords: Ciencias Informáticas, Videogames, Virtual assets, Currency exchange, Common market
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