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4 Projects, page 1 of 1
  • Funder: UK Research and Innovation Project Code: 51865
    Funder Contribution: 160,715 GBP

    The World Health Organisation (WHO) estimates 3%-7% suffer from a food allergy globally which translates to 220-500 million people. This project aims to aid food allergic, intolerant and people with special dietary preferences in deciding what to eat when eating out by applying machine learning techniques to a domain-specific knowledge graph. In collaboration with The University of Manchester, this project will create disruptive technology to support decision making for people with special dietary needs, along with increasing transparency, trust and reducing food safety risk at food outlets. The outputs of the project will help to test the 'feasibility' of the solution and de-risk early-stage R&D by co-designing, building and testing the technology with the target demographic. Acting as a catalyst for future research and investment for the partners involved. The long-term potential will have a significant impact on the UK economy by improving health and wellbeing through personalised nutrition and behaviour change, via cloud, mobile and IoT technologies. Additionally, exporting the technology to a global scale from significant investment from impact-driven venture capital firms.

  • Funder: UK Research and Innovation Project Code: 71444
    Funder Contribution: 344,603 GBP

    The prospect of widespread use of autonomous vehicles will change urban mobility significantly. Projections indicate they will significantly outweigh non-autonomous vehicles between 2040 and 2050\. The rapid emergence of autonomous vehicles presents the insurance industry several challenges and will cause dramatic changes in how insurance premiums are generated. Humn plans to be at the forefront of this change and will develop, test, and optimise an autonomous vehicle insurance solution.

  • Funder: UK Research and Innovation Project Code: AH/Y001044/1
    Funder Contribution: 2,499,450 GBP

    The CoSTAR Experience Lab at Studio Ulster (CEL@SU) in Belfast will be a regional research, development and innovation facility situated in the core of the Studio Ulster Virtual Production complex at Belfast Harbour Studios. CEL@SU will operate driven by three overarching principles: Place and Potential; EDI and Sustainability; and Open Innovation. These principles will drive four converged themes which address several of the capabilities: Worldbuilding and Asset Creation; Performance, Performers, Interactivity and Virtual Space; Automation, Real Time Processes and Workflows; and Democratisation and Networks. CEL@SU, led by Ulster University will work with five core partners in Belfast Harbour, Studio Ulster Ltd., NI Screen, BBC NI, Humain Ltd. and a range of collaborative partners including, Dell, BT, Retinize, Clear Angle Studios and DfC/ACNI to deliver world-leading programmes of R&D&I, Talent Capacity Building and Sustainability and EDI. CEL@SU will operate in partnership with the CoSTAR National Lab and the other Network Labs to ensure that expertise is both shared and consolidated through a process of distributed best practice while advancing the understanding of virtual production and real time processes through collaborative learning and training. CEL@SU will articulate to the CoSTAR National Lab through co-designed Demonstrator challenge calls, national training initiatives and co-funded technology research projects. CEL@SU will offer local companies the opportunity to apply for developmental support through challenge calls aimed at building future understandings of the virtual production and real time spaces. These calls will be co-funded by Ulster University and partners Studio Ulster Ltd., NI Screen, BBC NI and DfC, CEL@SU will work with all partners to deliver the over-arching and related objectives identified for the CoSTAR project, 'providing a highly capable R&D infrastructure that enables researchers, companies and institutions across the UK to access to the facilities, capabilities and insight necessary to ensure that they can conduct world class R&D in the application of current and future waves of advanced computing technologies to transform the means of production across the screen, performance and allied sectors of the Creative Industries'. While the core business of CEL@SU will be to undertake R&D&I leading to products which advance SME and audience engagement with virtual production, the relationship between the commercial work of Studio Ulster and the more R&D&I focused work of CEL@SU facilitates the opportunity for more experimental work, delivered in an environment of informed and supported risk. Crucially, CEL@SU will create opportunities to increase the visibility of virtual production and its potential but also to build the skills pipeline, policy and environmental infrastructure necessary to the long-term sustainability of the project after the funded period. Hence, CEL@SU will also create targeted training programmes, accredited through the Ulster Screen Academy (USA) at Ulster University. These training initiatives will be designed to advance the skills base in the region but also to build capacity across the CoSTAR network. Training will be developed and delivered on a partnership basis, ensuring distributed access and high standards of practice to challenge current knowledge and expectation of what is possible in the convergence of technologies in the virtual production and real time spaces. A key aspect of the work of CEL@SU will be to drive innovation in sustainability and EDI approaches and formal Work Packages have been designed to work with key community groups to advance access for disenfranchised groups while adhering to the sustainability benchmarks created by the Albert project and BREEAM accreditation frameworks.

  • Funder: UK Research and Innovation Project Code: EP/W020602/1
    Funder Contribution: 2,659,780 GBP

    XR Network+ Virtual Production in the Digital Economy will provide a ten-year research agenda for content creation and consumption. XR Network+ is founded on research collaboration, co-creation and challenge-led innovation, and designed from the ground up to build a community of academic research and industry R&D at the convergence of ideas, technologies, and creative practice in Virtual Production (VP) to deliver impact and opportunity for the whole of the digital economy. Virtual Production (VP) is an emergent area of multi-disciplinary activity encompassing the wider application of digital creativity techniques and technologies across many domains. It is changing the landscape of technology-driven storytelling, media, film and television content production workflows, live and immersive experiences, both large and small scale. The UK screen industries sector is currently investing heavily in traditional studio infrastructure, with demand for production space currently outstripping supply. However, compact, flexible and technology-driven VP facilities will help to shape the future of these and other studios, their production practices, the content they make and hence the audiences that consume this content. This change is based on how a new generation of real-time technologies (motion capture, spatial computing, data, AI, machine learning, volumetric capture, haptics, real-time rendering, immersive XR and responsive media) offer, for the first time, the promise of integrating production processes and workflows from initial concept through to final result. XR Network+ will build on the success of the AHRC Creative Industries Clusters Programme (CICP) and the significant interest that has emerged from these projects in supporting R&D in XR (eXtended Reality) technologies as it converges with VP. The CICP demonstrates how leading universities can act as anchors at the centre of geographical/sectoral creative industries clusters and use their research capacity and expertise for the benefit of their SMEs, bringing opportunities for place-based growth, and economic, social and cultural impact. XR Network+ will land at a critical point, during the final year of the CICP and as a number of significant VP investments come online, offering a short window of opportunity to harness connections and capabilities. XR Network+ builds a bridge between five current CICP projects and will leverage other core UKRI, local government and industry investment. It will drive a community-led programme of complementary VP research and innovation to unlock the potential of content creation and consumption for the whole of the digital economy and related sectors. Research challenges co-created with project partners at application include: VP Integration of virtual game worlds and physical content; sound design in VP contexts; building VP environments, characters and objects; issues of ethics and IP in the use of digital assets and data; AI and data-driven automation; translation and impact in the digital economy. XR Network+ activities will be built across five stages corresponding to the five years of the project (1) Engage; (2) Explore; (3) Challenge; (4) Respond; (5) Report and Renew. An Annual Networking and Showcase event will provide a key point of dissemination for each stage of activity. Feasibility funding will support a potential range of research activities based on best practice from the five CICP projects: a Creative Bridge programme for early career researchers; a Knowledge Transfer Partnership Model; small grant funding; challenge funding; portfolio building; and commissioned research to evaluate the project and build a roadmap for future activity. XR Network+ is important and timely in terms of the significant current interest and investment in VP and the need to coordinate the UK's research base alongside industry and regional investments to provide a pathway for next stage investment and growth at a national level.


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