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WWF Romania

ASOCIATIA WWF PROGRAMUL DUNARE CARPATI ROMANIA
Country: Romania
21 Projects, page 1 of 5
  • Funder: European Commission Project Code: 2014-2-UK01-KA205-012001
    Funder Contribution: 112,110 EUR

    "The Partnership ""Career Development of Young Deaf in Drama"" will have 3 partners in the UK and Romania. The partnership is aimed 30 young deaf people and their skills and abilities in the field of theater arts and dance. Purpose: to develop high-level skills in the field of theater and multimedia used in theatrical productions for 30 young deaf people by participating in three workshops. Objectives: -selection of 30 young deaf people who already have skills and competencies in the field of drama.-promotion of equality and inclusion of 30 young deaf people in the labor market through quality training and learning outcomes in public events promoting by multiplication -encouraging young deaf people to train in develop a successful career in theater, film, television, personal lives and socio-educational development through formal and informal learning. -development of language skills for young participants in the project through the experience of learning and using sign language to a higher level of functionality -Improve ICT skills for the 30 young people with disabilities, so that they can manage their own digital effects, specific to theatrical production; -Increased Quality training for 30 young deaf people and the entire European community in the arts by developing intellectual quality outputs. They will be public and free. -Increased Innovation in non-formal education of young deaf people by developing intellectual outputs.-social inclusion and professional inclusion-promotion the 30 deaf participants based on learning outcomes through a European network of NGOs that are already members. --developing entrepreneurial activities. -Increased Desire and motivation to belong to a professional activity for 30 young deaf people.-to promote a positive image about the usefulness of integrating people with disabilities by disseminating results.-development of deaf youth in European space and cooperation in the field of entrepreneurship through initiatives that will develop the target group-promote the sustainable development of communities of people with disabilities based on respect for social diversity. -institutional - development of the three partner organizations through staff's participation and involvement in areas such as management, evaluation, research, artistic and linguistic skills development, counseling programs for deaf based on this strategic partnership. Project activities: -selecting 15 participants with disabilities / country, total 30; -realization of a Website design and Facebook page; -realization curricula that will be the basis of 1,2,3 workshops.-one mobility - organized in Romania by the three partners to establish responsibilities in the project; -2,3,4 mobility-organized in the two countries and that produce workshops aimed at developing artistic skills and the digital literacy for youth through innovative teaching strategies designed and tailored specifically for the deaf, with the purpose of learning outcomes that transfer capability in entrepreneurial activity -realization a glossary of specialized terms - new signs develop appropriate technical terms for which there are no current signs in sign language, strictly around the arts-working methodology for adapted for the production performances of young deaf-theater video tutorials with the operation of software and teaching tools for learning ICT skills -resources catalog for the deaf which will include events and cultural institutions in Europe in which the deaf can conduct business in the arts with.-1,2 Multiplier-conference events in France and Slovenia, presentation of project results. Evaluation and dissemination of the project. Other results:For the 30 young deaf - communication skills in English, ability in networking and collaboration with others, communication and teamwork, increased self-esteem, stimulate desire for involvement and development of new initiatives within European society, developing a sense position in being European. For staff of partner organizations - developing skills and project management skills, creativity, which can generate new project requests on various European programs. Impact: - Integration of 30 adults with vocational and social disabilities; - Intellectual outputs which are free and open to the European level for any organization or person interested to use best practices - Development of organizations involved in the project issue - The community of people with disabilities will increase positively their image, prestige and efficiency."

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  • Funder: European Commission Project Code: 2021-2-LT02-KA220-YOU-000048307
    Funder Contribution: 222,609 EUR

    << Background >>Since 2020, around the world, youth employment dropped by 8,7% and it illustrates the extent of the pandemic’s economic consequences. Not only have youth suffered more the COVID consequences but young women have been hit the hardest by unemployment (11.2% for young men & 13.9% for young women by second quarter of 2020 (ILO)), while the effects in middle-income economies is double. Also, many young people, faces education and training disruption due to COVID leaving them economically inactive. In this scenario young immigrants find it even more difficult to find employment. A possible win-win solution is to start a self-employment path and set up an entrepreneurship project. In this line, cultural entrepreneurship brings the best premises to capitalize on immigrants’ cultural background and be self-employed.“Culture” and “entrepreneurship” are to some extent a similar and both are drivers of dynamic growth. Cultural entrepreneurship practice promotes the dynamic development in cultural field and it has paved the way for building a marketplace for intangible cultural relics. In the digital time, this business approach can be a profitable and sustainable cultural preservation approach for immigrant communities. Culture is one of Europe’s greatest assets, it represents a source of values, identity and a sense of belonging; but it also can contribute towards society well-being, social cohesion and inclusion. The cultural and creative sectors may also provide a stimulus for economic growth, job creation and international trade, therefore, cultural entrepreneurship holds a big potential to bring a significant societal change. In this line, immigrants are per se agents of cultural change, introducing new ideas, expertise, customs, cuisines, art and bring with them different cultural traditions and forms of expression. Cultural entrepreneurship can provide access to employment for the most vulnerable groups, such as young immigrants, and helps to elevate them from the poverty and social exclusion trap, capitalizing on their cultural capital. Therefore, preparing young immigrants to engage into cultural entrepreneurship projects and overcome the specific obstacles they might face by exchange of best practices and developing innovative tools for youth workers is the main goal of the “CULTURE: CULTural entrepreneURship Education for young immigrants” project proposal.<< Objectives >>To make a positive contribution to the young immigrants employment problems the “CULTURE: CULTural entrepreneURship Education for young immigrants” project proposes the following objectives: PO1: Exchange the best practices and further strengthen the partnership with different realities in regards to immigrant youth’ self-employment and cultural entrepreneurshipPO2: Empower young immigrants and youth workers with cultural entrepreneurship intelligence and mindset developmentPO3: Improve the knowledge of youth entities in theory and practice in cultural entrepreneurship mindset and creativity<< Implementation >>To achieve the CULTURE project objectives the following key activities are planned: WP1: PROJECT MANAGEMENT:-M1 Kick-off meeting in Lithuania-M2 Second transnational project meeting in Italy-M3 Third transnational meeting in Spain-M4 Final evaluation meeting in RomaniaWP2: LEARNING ACTIVITIES:-C1 Participatory Visit in Lithuania-C2 Participatory Visit in Italy-C3 Participatory Visit in Romania-C4 Training of trainers in Spain WP3: CREATION OF OUTPUTS-Ot1 Cultural Entrepreneurship Education Handbook-Ot2 Cultural Entrepreneurship Education Curriculum-Ot3 Cultural Entrepreneurship Learning CampaignWP4: DISSEMINATION: -E1: Multiplier Event in Lithuania -E2: Multiplier Event in Italy -E3: Multiplier Event in Spain -E4: Multiplier Event in Romania-Internal Workshops in each partner country-Consultation periods in each partner country<< Results >>By the end of CULTURE project we expect to have the following results and outcomes:INTANGIBLE RESULTS UPON COMPLETIONBy participating in the CULTURE project, our participants will not only learn about the cultural entrepreneurship and the opportunities it encompasses, when finalizing their participation in the project they will be better equipped to develop their cultural entrepreneurship projects and have a higher level of cultural entrepreneurship intelligence and mindset. By joining forces with other stakeholders interested in the topic, we will disseminate the project results and outputs among other entities and help them have a better understanding of the concept and be better equipped to prepare future cultural entrepreneurship projects.TANGIBLE RESULTS UPON COMPLETIONCULTURE will develop the following tangible Open Educational Resources:•Ot1 - CULTURE - Cultural Entrepreneurship Education Handbook for youth workers and youth organizations •Ot2 - CULTURE - Cultural Entrepreneurship Education Curriculum for youth workers and youth organizations•Ot 3 - CULTURE - Learning Campaign for young people and youth workers, youth organizations, local and regional youth authorities, etc.•C1 – CULTURE – Participatory Visit in Lithuania to learn and transfer their country specific best practices on cultural entrepreneurship•C2 – CULTURE – Participatory Visit in Italy to learn and transfer their country specific best practices on young immigrants self-employment projects•C3 – CULTURE – Participatory Visit in Romania to learn and transfer their country specific best practices on cultural entrepreneurship•C4 – CULTURE – Training of Trainers course in Stain to test and asses the Ot1 & Ot2, and learn and transfer the Spanish best practices on young immigrants self-employment projectsThese tangible and intangible results will be disseminated with the project target group as well as other interested and relevant external stakeholders through the 4 Multiplier Events in each partner country and other forms of communication and dissemination.

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  • Funder: European Commission Project Code: 2020-1-BE01-KA204-074919
    Funder Contribution: 250,795 EUR

    The European Erasmus+ project « ACTIV – Acting & Collaborating to Tackle Intimate Violence » is composed by a Belgian (POUR LA SOLIDARITÉ-PLS -the coordinator-, la Mission locale de Bruxelles Ville), French (FACE), Romanian (Asociatia Touched Romania) and Spanish (CEPS) partners. ACTIV aims at fostering and facilitating the socio-professional (re)integration of women confronted with domestic violence (DV). It will gather various actors likely to intervene on their return-to-work (RTW) path, involve them from the very beginning in the realisation of the project thanks to a collaborative methodology. Those actors will participate to the construction of the tools dedicated to their own improvement, regarding support, orientation and integration of the concerned women. The overall objective is to break down the barriers between too often insulated worlds (that of support and orientation toward socio-professional integration and that of companies) by creating synergies between them.The fight against DV is an issue considered at European level. According to a 2014 European Union Agency for Fundamental Rights study, 1 European women in 3 is faced with gender-based violence and over 1 European women in 5 is faced with DV. The European Added Value (EAVA) has estimated that in 2011, the yearly cost of gender violence in the EU amounted to around 228 billion of euros (1,8% of the EU GDP). The Istanbul Convention provides a legal framework to help and support women facing DV. The Convention advocates for an « access to services facilitating their recovery from violence ». According to the Convention, assistance to women must be a comprehensive pathway including all aspects of help, from psychological support to finding a job.However, there is a lack of communication/collaboration between the different actors involved in the socio-professional (re)integration of women confronted with DV. Unemployed women facing DV at home have to overcome a number of obstacles on their RTW path (e.g.: lack of self-esteem, emotional and material instability, difficulty to face complex administrative requests, confiscation of official documents by the perpetrator and restrictions to go out). To overcome them, all the actors involved (support and orientation structures and companies) have to work hand in hand. The ACTIV project has therefore been built to enable this collaboration between actors in order to offer a comprehensive and effective support to women faced with DV on their RTW path. To build this path, the collaboration between European partners with complementary expertise backgrounds and knowledge is necessary and will allow a cross-analysis of the existing gaps and strengths of each country and organisation. It will also serve as a lever to ensure that international actors such as companies can easily get engaged, and guarantee that the results of the project are compatible with the different national contexts, and that future EU initiatives can be built upon them. The ACTIV project will aim at: -Publishing a Guidebook underscoring key milestones of a successful RTW path (IO1):*20 support structures, 20 orientation structures, 20 companies and 20 women confronted to DV involved;*Identification of the limits in the existing supports provided to concerned women but also positive initiatives existing at the UE and national levels that help their socio-professional (re)integration; *Proposition of a framework of indicators that all actors involved in their RTW path could use to get an overall follow up of the concerned women.-Creating a learning toolkit for the structures involved in the RTW path of women confronted with DV (IO2):*Organisation of 4 hackathons (1 in each country, 20 participants in each);*Involvement of women confronted with DV to make them actors for change in order to strengthen their self-confidence and to ensure that the tools developed meet their needs;*Reinforcement of mutual knowledge, in particular with regard to companies, actors newly involved in fighting DV; *Collaborative elaboration of the learning tools ensuring an improvement of the support provided to women confronted to DV on their RTW path.-Producing a white paper addressed to policy makers, companies decision makers and all organisations working on the topic with recommendations to improve support for women on their RTW path (IO3):*Organisation of 4 webinars to consult various stakeholders (1 in each country, 15 participants in each);*Dissemination of the White Paper to 50 decision makers in each country and 50 European decision makers.-Raising the awareness to the challenges of the socio-professional reintegration of women confronted with DV through: *a broad communication and dissemination campaign, including the creation of a website and free access to the project tools; *both national and EU dissemination events; *the strengthening of existing networks and the development of new synergies

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  • Funder: European Commission Project Code: 2021-2-CZ01-KA220-YOU-000050810
    Funder Contribution: 118,100 EUR

    "<< Background >>One billion people, or 15% of the world’s population, experience some form of disability. One-fifth of the estimated global total, or between 110 million and 190 million people, experience significant disabilities. A disability is any condition that makes it more difficult for a person to do certain activities or effectively interact with the world around them (socially or materially). These conditions, or impairments, may be cognitive, developmental, intellectual, mental, physical, sensory, or a combination of multiple factors. Impairments causing disability may be present from birth or can be acquired during a person's lifetime. The United Nations Convention on the Rights of Persons with Disabilities defines disability as: long-term physical, mental, intellectual or sensory impairments which in interaction with various barriers may hinder a person's full and effective participation in society on an equal basis with others.Inclusion of people with disabilities into everyday activities involves practices and policies designed to identify and remove barriers such as physical, communication, and attitudinal, that hamper individuals’ ability to have full participation in society, the same as people without disabilities. Disability inclusion means understanding the relationship between the way people function and how they participate in society, and making sure everybody has the same opportunities to participate in every aspect of life to the best of their abilities and desires.The main aim is to promote social inclusion between disabled people and especially the ones who think that disabled people are less capable of doing things.<< Objectives >>The objectives are:•Eliminating the belief that people with disabilities are unhealthy or less capable of doing things.•Telling the real life stories about capablity of doing something unexpected by disabled people.•Supporting disabled young people and providing social inclusion through creative arts & creative mediums.•Assisting in overcoming inner prejudices and stereotypes related to desabled people with different backgrounds and finding the ways of their adaptation in the youth environment.•Using creativity as a positive mechanism for promoting and fostering social inclusion/cohesion.•Modifying items, procedures, or systems to enable a person with a disability to use them to the maximum extent possible (reasonable accommodations).•Proposing sustainable youth work solutions and equippng participants with new competences.•Making products, communications, and the physical environment more usable by as many people as possible (universal design).•Promoting fair treatment for disabled people (nondiscrimination).•Teaching skills (crafts, graffiti, dance, theatre. etc) and create an event (exhibition, performance, etc.)OUTCOMES:1.Toolkit for youth workers and NGOs (each partner will prepare 2-3 activities like BP) on the experience and techniques regarding the use of art as a tool for social inclusion 2.Real life stories/interviews of disabled people who are doing something unexpected (video format) 3.Theater/Flashmob/Exhibition4.Social media pages of the project 5.Website of the project with all outputs of the project 6.Logo of the project 7.Multiplier Event<< Implementation >>TPMs:1.TPM1 Lithuania planning, deciding the structrure of the toolkit2.TPM2 Slovenia evaluating LTT1, sharing best practices3.TPM3 Turkey evaluating LTT2, sharing real life stories, planning LTT3: workshops, guests, exhibition4.TPM4 Lithuania evaluating LTT3, evaluating the project and the outputs, multiplier eventLTTs:1.LTT1 Turkey deciding the structure of BPs, sharing stories and experiences (youth workers + disabled people). Non-formal teaching on how to create inclusive art.Target group: youth workers, youth.Objectives covered - Assisting in overcoming inner prejudices and stereotypes related to desabled people with different backgrounds and finding the ways of their adaptation in the youth environment. Proposing sustainable youth work solutions and equippng participants with new competences.2.LTT2 Czech Republic Adapting the environment for disabled people to feel socially included. Strategies of inclusion. Cultural Visits (Of notable works of art & architecture currently held within the country).Target group: youth, disabled people, youth workers.Objectives covered - Using creativity as a positive mechanism for promoting and fostering social inclusion/cohesion. Modifying items, procedures, or systems to enable a person with a disability to use them to the maximum extent possible (reasonable accommodations). Proposing sustainable youth work solutions and equippng participants with new competences.Making products, communications, and the physical environment more usable by as many people as possible (universal design).3. LTT3 Romania Artistic workshop (Led by a leading artist in a specific discipline). Art Exhibition (Showcasing art created by the group under the guidance of the artist(s)).Target group: youth, disabled people, youth workers.Objectives covered - Promoting fair treatment for disabled people (nondiscrimination).Teaching skills (crafts, graffiti, dance, theatre. etc) and create an event (exhibition, performance, etc.)<< Results >>1.Toolkit for youth workers and NGOs (each partner will prepare 2-3 activities like BP) on the experience and techniques regarding the use of art as a tool for social inclusion 2.Real life stories/interviews of disabled people who are doing something unexpected (video format) 3.Theater/Flashmob/Exhibition4.Social media pages of the project 5.Website of the project with all outputs of the project 6.Logo of the project 7.Multiplier Event-creation and updating of the website, it is expected to reach 1000 people by the end of the 1st year-creation and updating of common dedicated Facebook and Instagram pages-Creating a ""Project Corner"" in each participating institution. expected to reach 1000 people by the end of the 2nd project year-the updating of the partner's websites with the publication of photos, videos and information about the Project and its activities,- sharing of the results through the social networks of the partner organizations (Facebook , Instagram, Netlog, twitter ..etc)-free distribution of informative material about the Project and its results as posters, leaflets in public places and /or during workshops or events-publication of the Project results (tools and video tutorials) on international networks and platforms (EPALE and School Education Gateway)expected to reach 3000 people by the end of the 2nd year-Organize meetings, presentations, workshops for the target audience at a local and regional level,-Take apart on ERASMUS DAYS with informative activities (during the project implementation period) expected to reach 2000 people by the end of the 2nd year,-Dissemination of project results and its impact on local authorities informing and inviting their representatives to participate in as many activities in the project expected to reach 2000 people."

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  • Funder: European Commission Project Code: 2017-3-IT03-KA205-012384
    Funder Contribution: 72,705 EUR

    "The use of alcohol and tobacco is widespread in most countries and this has been the case for centuries. The age, at which young people begin to smoke cigarettes or drink alcohol varies across the countries, but young adolescence and adulthood is a period in life when this is likely to occur. In this period in life young people are also at the greatest risk of trying other psychoactive substances as well. The spread of illicit drugs in the western world resulted in an increasing number of young people experimenting with drugs. In many industrialized societies, drug use has become one of the most serious problems. The ""Towards no drug abuse"" project started from this premise and lasted 2 years and involved 6 European countries involved in the topic of drug addiction and non-formal education with young people.The project had a dual objective, namely:1) Adapt and transfer the identified best practices relating to prevention methodologies based on non-formal education to the 6 partner countries;2) Spread these best practices at local, regional, national and European level by involving a multi-actor partnership that starts from youth organizations, to schools.The project led to the creation of a Tangible Output, That is:The creation of an Intervention Guidelines for educators and Youth workers in the field of drug prevention (Peer Exchange Guidance) within which the Good Practices cataloged and tested are explained.Main Activities:1.6 TPM2.1 Training Activity in Braga;3.Catalogation of Best Practices;4.Analysis and evaluation;5.Testing of the Cataloged Best Practices;6. Booklet creation;7.Dissemination activities.Impact:- encourage the spread of prevention methods through non-formal education in schools and youth sectors;- help to provide adequate information to different target groups of the population, in particular teachers, youth workers, parents, students and adolescents;- provide youth workers with teaching tools to be used in their association activities to promote prevention activities."

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