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VISION BUSINESSCONSULTANTS

KARADIMAS DIMITRIOS
Country: Greece

VISION BUSINESSCONSULTANTS

4 Projects, page 1 of 1
  • Funder: EC Project Code: 732391
    Overall Budget: 2,454,620 EURFunder Contribution: 2,454,620 EUR

    The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometrical concepts. In particular weDRAW: - will provide the elements to the teacher to determine which is the best modality (visual, audio or haptic) to teach each specific concepts to the students; - will provide the technology to exploit the best sensory signal; - will permit to teach different concepts together. This will be possible by using a multisensory approach, that will open a new teaching/learning channel, personalized for each student, based on multisensory interactive technology (i.e., audio, tactile, motor and visual), including a serious game platform. - will show that it is possible to learn arithmetical concepts from multisensory rhythm exploration and music and geometrical concepts from body movement and multisensory drawing. - will permit a “deeper learning of Science and Mathematics combined with Arts” improving creative capacities of learners. Besides application to typical children, a major goal and output of this project consists of applying the proposed multisensory approach and technologies to two specific populations: visually impaired and dyslexic children. In particular, dyslexic children have problems with rhythm, whereas visually impaired children have problems with space and geometry. With weDRAW we expect to improve the spatial and temporal impairments of these two groups of children braking down social barriers.

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  • Funder: EC Project Code: 824160
    Overall Budget: 4,206,390 EURFunder Contribution: 4,188,890 EUR

    EnTimeMent aims at a radical change in scientific research and enabling technologies for human movement qualitative analysis, entrainment and prediction, based on a novel neuro-cognitive approach of the multiple, mutually interactive time scales characterizing human behaviour. Our approach will afford the development of computational models for the automated detection, measurement, and prediction of movement qualities from behavioural signals, based on multi-layer parallel processes at non-linearly stratified temporal dimensions, and will radically transform technology for human movement analysis. EnTimeMent new innovative scientifically-grounded and time-adaptive technologies operate at multiple time scales in a multi-layered approach: motion capture and movement analysis systems will be endowed with a completely novel functionality, achieving a novel generation of time-aware multisensory motion perception and prediction systems. The proposed model and technologies will be iteratively tested and refined, by designing and performing controlled and ecological experiments, ranging from action prediction in a controlled laboratory setting, to prediction in dyadic and small group interaction. EnTimeMent scenarios include health (healing and support of everyday life of persons with chronic pain and disability), performing arts (e.g. dance), sports, and entertainment group activities, with and without living architectures. EnTimeMent will create and support community-building and exploitation with concrete initiatives, including a community of users and stakeholders, innovation hubs and SME incubators, as premises for the consolidation beyond the end of the project in a broader range of market areas.

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  • Funder: EC Project Code: 665220
    Overall Budget: 3,990,200 EURFunder Contribution: 3,990,200 EUR

    INCEPTION realises innovation in 3D modelling of cultural heritage through an inclusive approach for time-dynamic 3D reconstruction of artefacts, built and social environments. It enriches the European identity through understanding of how European cultural heritage continuously evolves over long periods of time. INCEPTION’s Inclusive approach comprises: time dynamics of 3D reconstruction (‘forever’); addresses scientists, engineers, authorities and citizens (‘for everybody’); and provides methods and tools applicable across Europe (‘from everywhere’). INCEPTION solves the shortcomings of state-of-the-art 3D reconstruction by significantly enhancing the functionalities, capabilities and cost-effectiveness of instruments and deployment procedures for 3D laser survey, data acquisition and processing. It solves the accuracy and efficiency of 3D capturing by integrating Geospatial Information, Global and Indoor Positioning Systems (GIS, GPS, IPS) both through hardware interfaces as well as software algorithms. INCEPTION methods and tools will result in 3D models that are easily accessible for all user groups and interoperable for use by different hardware and software. It develops an open-standard Semantic Web platform for Building Information Models for Cultural Heritage (HBIM) to be implemented in user-friendly Augmented Reality (VR and AR) operable on mobile devices. INCEPTION collaborative research and demonstration involves all disciplines (both social and technical sciences), technologies and sectors essential for creation and use of 3D models of cultural heritage. SMEs are the thrust of INCEPTION consortium that will bring the innovation into creative industries of design, manufacturing and ICT. The Consortium is fully supported by a Stakeholder Panel that represents an international organisation (UNESCO), European and national public institutions, and NGOs in all fields of cultural heritage.

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  • Funder: EC Project Code: 723759
    Overall Budget: 5,947,840 EURFunder Contribution: 4,711,590 EUR

    KRAKEN will develop a disruptive hybrid manufacturing concept to equip SME and large industries with affordable All-in-one machine for the customised design, production/reparation and quality control of functional parts (made in aluminium, thermoset or both materials combined from 0,1m till 20m) through subtractive and novel additive technologies in vast working areas without floor space requirements. In KRAKEN project, new additive technologies targeting large areas using aluminium grades as well as thermoset materials will be validated at lab scale (TRL 4) and in relevant environments (TRL 5) and finally integrated and combined (¡Error! No se encuentra el origen de la referencia.) for the demonstration in industrial relevant environments (TRL 6). KRAKEN will collaborate to the consolidation of the Hybrid Manufacturing value chain by means of a consortium specially selected for linking research results to technological necessities in the fields of software, monitoring, automation, materials, standardization and end-users. KRAKEN machine will be devoted to the production and reparation of functional parts of any size with dimensional tolerances under 0.3 millimetres and surface roughness under Ra 0,1 µm aiming to achieve 40% reduction in time and 30 % in cost and 25% increase in productivity. KRAKEN machine will be based on hybrid approach merging MEGAROB subtractive machine (working area 20x6x3 metres) together with high efficient metallic and novel non-metallic AM. After the end of the project, KRAKEN machine will be an affordable solution (1.5M€ estimated selling price, lower than current equipment and strategies for the production of final parts) for the customised production of large size functional parts; decreasing time (40%) and cost (30%), increasing productivity (at least 25%) and with a 90 % reduction of floor space required because it uses an ceiling installation broadly extended into the whole industry

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