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Country: Netherlands


7 Projects, page 1 of 2
  • Funder: European Commission Project Code: 727040
    Overall Budget: 2,440,300 EURFunder Contribution: 2,440,300 EUR

    A main challenge with the development of virtual museums is establishing meaningful user experiences that allow for personal, complex and emotional encounters with art and cultural heritage. The GIFT project suggests creating meaningful personalization through digital gifting and emotional appropriation: Designs for allowing visitors to create their own museum tours as digital "mixtapes", and to play with technologies that measure emotional responses to artwork as a playful reappropriation of museum spaces. We aim to accommodate the complex ways in which users may confront art and heritage content, and engage users to participate and share experiences that are emotionally poignant and personally profound. Through multidisciplinary, practice-based research we will develop, test and validate two ground-breaking prototypes for digital encounters with cultural heritage. From this process we will develop a framework with theory, tools, design guidelines and best practice recommendations for creating meaningful personalization of hybrid virtual museum experiences. The GIFT consortium includes leading artists and researchers with a long history of successful collaborations, who will be working with a panel of 10 lead users from prominent European museums, to develop theoretical and practical advances with great impact for the cultural heritage sector and European society. By enabling more engaging hybrid virtual/physical museum experiences, we will contribute to increasing citizens' curiosity and engagement. The hybrid format will also help make both virtual museum experiences as well as physical visits more engaging and attractive, thus contributing to economic growth through ticket sales as well as digital sales. By providing frameworks that help non-technical experts in the heritage sector to build and experiment with meaningful personalization of digital cultural heritage, the project gives the sector tools to build and innovate further.

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  • Funder: European Commission Project Code: 101132481
    Overall Budget: 3,899,810 EURFunder Contribution: 3,899,810 EUR

    Cultural heritage (CH) digitisation brought great opportunities to preserve, maintain and promote it. Yet, it also triggers challenges in terms of representation and content exhibition. This becomes particularly pressing in the context of CH of minorities. Overall, this reduces participation and inclusion of minorities, hindering equitable representations of diverse values in digitisation, leading to increased risks of misuse of digital CH. DIGICHer tackles these challenges by providing new understanding on key legal and policy, socio-economic and technological factors governing digitisation of minorities’ CH. Following the citizen science and co-creation approach DIGICHer develops a novel scalable framework and methods to promote equitable, diverse and inclusive practices, verified via user-centric approaches through pilots with three minority groups in the EU: the Sámi, the Jewish and the Ladin people with a further exploitation in other minorities groups. On these bases, it develops recommendations for policy and decision makers, as well as CH institutions, and delivers methods for decision support to monitor the field of digital heritage with specific regards to its diversity long-term. The DIGICHer interdisciplinary consortium will lead to several actions and outcomes that will increase minorities’ involvement in the digitisation and usage of their CH, contributing to a more responsive and democratic cultural sector, whose digital activities reflect the plurality of minorities’ worldviews in Europe. Minority heritage will be represented in a way which respects minorities’ values, ensuring better understanding and enhanced engagement with minority heritage collections by the general public and professional heritage users, leading to more resilient European cultural institutions with a pluralistic offer that is appealing to a diverse future generation of audiences.

  • Funder: European Commission Project Code: 779962
    Overall Budget: 3,937,850 EURFunder Contribution: 3,937,850 EUR

    V4Design will develop a platform that provides architects, video game creators and designers of any expertise with innovative tools necessary to enhance and simplify the creative phase of the designing process. The main idea behind V4Design is to reuse (i) visual: movies, documentaries paintings and images from other artwork and (ii) textual content: from textual documentations in films, critics, catalogues, museum guides, and re-purpose it in order in a way that will be useful for architecture and video game designers. To this end, V4Design will develop a data collection and retrieval tool that will gather data from content providers and crawl on-line art libraries, in order to extract 3D and VR representations from objects, buildings and cityscape environments. Additionally, V4Design will introduce innovative design tools to architects, designers and video game creators that will leverage visual and textual ICT technologies: (i) extract a specific historic era’s artistic or aesthetic style, localize buildings and art-objects in visual data, (ii) generate personalized summaries of the retrieved commentaries, reviews, critics, etc. on the visual content, and (iii) enhance all the above with semantic knowledge, smart indexing and retrieval capability. By this way, the creative phase of the design process will be greatly enhanced. Past aesthetic trends and SoA design knowledge would be easily reused, fully leveraging the skills, competencies and talent of designers and allowing them to explore and create new realms. A very rich source of inspiration will be also provided by textual summaries derived from the reflections on the analyzed artwork tuned to designers’ interests and profiles.

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  • Funder: European Commission Project Code: 870792
    Overall Budget: 2,999,060 EURFunder Contribution: 2,999,060 EUR

    The goal of inDICEs is to empower policy-makers and decision-makers in the Cultural and Creative Industries (CCI) to fully understand the social and economic impact of digitisation in their sectors and address the need for innovative (re)use of cultural assets. To this end, inDICEs will (i) Develop a comprehensive methodology to measure and assess the economic and social impact of digitisation of cultural heritage on the access to European cultural goods and services and their modes of production; (ii) Produce in-depth comparative analyses of the impact of digitisation and IPR regulations on the access to European culture and on creative cultural production; (iii) Formulate policy recommendations and develop novel solutions and business models to overcome bottlenecks in the creative (re)use and consumption of cultural assets; (iv) Establish an open observatory to track policies and trends over the long-term; (v) Empower Cultural Heritage Institutions (CHIs) to make strategic self-assessment about their readiness for the Digital Single Market and adaptation to the current legal frameworks in order to foster their digital transformation. As a result, policy-makers will have a solid framework to assess the impact of cultural heritage and a dashboard to keep track of the advancement of the impact of cultural heritage in Europe. For their own part, CHIs will be able to make strategic decisions that will enable them to increase their positive contributions to the Cultural and Creative Industries and society and advance in the Digital Single Market. inDICEs brings together internationally renowned research groups in the domains of Cultural Economics, IP Law and Digital Humanities, representatives from the CCI with deep insights in the sector, Non-governmental organisations with substantial outreach capacity, social innovators and platform developers.

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  • Funder: European Commission Project Code: 231161
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