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Social IT

SOCIALIT SOFTWARE E CONSULTING SRL
Country: Italy
15 Projects, page 1 of 3
  • Funder: European Commission Project Code: 101188337
    Overall Budget: 6,999,210 EURFunder Contribution: 6,999,210 EUR

    According to the European Research Data Landscape – Final report, a survey involving almost 9,898 responders, highlighted some of the main barriers to management and sharing of research data: time, effort, storage, skills required, and the lack of recognition and data protection. RAISE Suite will develop a system specifically designed to remove barriers to data sharing, replacing technological achievements that do not influence researchers’ attitude towards sharing data. To do so, RAISE Suite will develop the solutions required to automate the process from data collection to dataset generation, guided by a FAIR-by-design principle to remove barriers such as perceived effort, time, as well as skills required for data sharing. At the same time, EOSC-RAISE will be integrated into RAISE Suite, for a platform which supports simple dataset sharing and exploitation, mitigating the sense of lack of recognition and data protection among researchers. Furthermore, RAISE Suite will implement a DMP-guided data collection and management policy. In particular, RAISE Suite will not only adopt a Machine Actionable Data Management Plan (ma-DMP), but further extend it to support designated actions, τurning the persistent identifier DMP-ID into the main reference point for the whole data lifecycle, following research activities, making the connections with underlying algorithms and data, and updating the DMP accordingly from collection, depositing and storing, to discovery, management, processing, reusing and exploitation. RAISE Suite capitalises on the results of a previously funded EC initiative. To this end, RAISE Suite will leverage work done by the EOSC-RAISE project, incorporating its technical platform that moves from open data to data open for processing, introducing the technology required to cover the data lifecycle from the data collection to the dataset generation.

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  • Funder: European Commission Project Code: 101166227
    Overall Budget: 66,860,900 EURFunder Contribution: 31,538,000 EUR

    The public-private partnership, READI, seeks to help clinical studies (CS) to finally serve the complete general population, and therefore more patients. To date CS have struggled to recruit and retain participants from diverse backgrounds and communities, such as marginalized or disadvantaged groups (e.g., sexual, gender, age, cultural, and socioeconomic cohorts). The resulting knowledge gaps entrench or increase health disparities. The READI consortium strives to tackle these challenges by fostering a more cohesive and integrated CS ecosystem for underserved (US) and underrepresented (UR) communities. It will actively connect all key stakeholders who can facilitate access to a wide range of patient populations. It will provide these stakeholders with the necessary tools, training programs, and approaches essential for the recruitment and retention of US/UR patients in CS. In addition, it will design, build and implement a digital platform which is patient-centred, sustainable, open and innovative. This will foster improved access to CS information and READI tools, while also supporting patient connections with the created communities. Finally, at least 4 CS will be used for testing the effectiveness of the developed tools and approaches. READI has a three-fold objective: to help US/UR communities overcome CS participation barriers (e.g., lack of information/awareness, mistrust, poor communication, geographic limitations, prejudice), which in turn will improve research of many diseases and conditions, preventative care and treatment effectiveness in different demographic groups, and better serve society. READI’s success will draw from its interdisciplinary, multi-stakeholder, consortium composition of 73 organizations from 18 countries, with key expertise in drug development and CS (design and operations), engagement strategies for US/UR populations, digital platform development, training and capability building initiatives, effective communication and dissemination, long-term sustainability, ethics and regulatory affairs.

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  • Funder: European Commission Project Code: 769830
    Overall Budget: 3,990,200 EURFunder Contribution: 3,990,200 EUR

    Older adults typically prefer living at their homes as long as possible. However, they often need to be institutionalized due to the age related problems. Homecare can benefit today from a range of existing technologies including smartphones, sensors, etc., however, their effectiveness is limited by the sense of fear and uncomfortableness that many older adults feel. Most current technologies, in fact, are often not designed for older adults, least of all for users with memory impairments. The derivative limitations become a major barrier, severely limiting use of technological assistance in a home environment. CAPTAIN proposes a “transparent” technology designed to turn the home of the older adult into a ubiquitous assistant specifically designed to compensate for their physical and memory impairments during their daily living. To do so, it leverages on a few state of the art technologies, as follows: “Projected augmented reality” to project, through use of micro-projectors, contextualised (directly on walls, floor, tables, etc.) information and instructions on top of the real environment. Real-time 3D sensing technologies to comprehend the “indoor space” (nature and position of objects and actions of the persons) and to allow transforming it into a ubiquitous tangible interface. 3D sensing, together with speech analysis, will allow device-free comprehension of the environment and of the behaviour of the adults (including its changes). Non-invasive physiological and emotional data analysis from facial micro-expressions and human body pose thanks to scalable, robust, and accurate deep learning and artificial intelligence. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation. To achieve this CAPTAIN will foster a truly user-centered co-design philosophy -based on constant involvement of older adult in the design, development, and testing stages.

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  • Funder: European Commission Project Code: 2022-1-IT02-KA220-ADU-000086011
    Funder Contribution: 250,000 EUR

    << Objectives >>Following the COVID-19 pandemic, teleworking has become an increasingly common-used modality by companies, leading to risks of exacerbating pre-existing inequalities and neglecting health and safety requirements to ensure workers’ psycho-physical wellbeing. MENTOR+ main objective is the enhanced awareness and knowledge of employees on approaches to well-being in teleworking focusing on the repercussions of social isolation on people’s health at the psychological, physical, and nutritional level.<< Implementation >>The project will be structured in 5 WPs:-WP1 – project management and coordination;-WP2 – co-design of the MENTOR+ Well-being Programme for defining self-leading practices for improving well-being of teleworkers;-WP3 – MENTOR+ APP development to make available all the WP2 formative contents -WP4 – Pilot and evaluation for testing the developed results with participants-WP5 – Dissemination and exploitation to share project results and ensure sustainability.<< Results >>The project realizes the MENTOR+ Well-being Programme combining a set of multidisciplinary self-leading practices for improving well-being in teleworking modalities, from a physical, mental, and nutritional point of view. Also, MENTOR+ APP will be developed as a tool for guiding end-users in a daily application of the Programme and for raising awareness about the importance of well-being in telework, working as a driver for lifelong learning and fostering digital skills of adult employees.

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  • Funder: European Commission Project Code: 2022-1-ES01-KA220-ADU-000086964
    Funder Contribution: 400,000 EUR

    << Objectives >>People with intellectual disabilities (PWID) are at risk of social exclusion and continuous societal changes require for innovation in social work. Mind Inclusion 3.0 wants to scale-up the Mind Inclusion 2.0 E+ project experience, to extend its scope and increase digital competencies of different target groups (social professionals, owners of public places, PWID) through new ICT tools and training activities to contribute to the social inclusion of PWID and the improvement of their life quality.<< Implementation >>The co-creation of: (i) an Online Learning Centre (OLC) backed by three local learning centres meant to be to an unique digital access point for all the learning opportunities related to the Mind Inclusion methodology and to develop an online community of social professionals; (ii) a MOOC to train owners of pubblic places on how to improve their accessibility and inclusiveness for PWID. After an international training, we will experiment these tools during a pilot stage and assess their impacts.<< Results >>We expect to:-reach many stakeholders thanks to the co-creation activities, involving PWID and contributing to increase their skills;-realize an international training for 18 professionals (educators, trainers, experts) promoting innovative/digital methodologies to foster social inclusion;-train, through the OLC and the MOOC, at least 90 social professionals and 60 owners of public places;-reinforce partners’ international cooperation;-contribute to create more inclusive societies in EU.

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