Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar ilmu pengetahuan alam materi komponen ekosistem pada siswa kelas V SD Ma’arif Al-Fattah Surabaya, tahun pelajaran 2018/2019. Melalui penerapan media Pop-up Book dalam proses pembelajaran diharapkan dapat menciptakan suasana kelas yang aktif, sehingga mengarah pada peningkatan hasil belajar. Penelitian ini bertujuan untuk mengetahui bagaimana penerapan media Pop-up Book untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam materi Komponen Ekosistem pada siswa kelas V SD Ma’arif Al-Fattah Surabaya. Penelitian ini merupakan Penelitian Tindakan Kelas, dan dilakukan dalam 2 siklus, dengan subjek penelitian sebanyak 30 siswa. Teknik pengumpulan data terdiri dari tes, wawancara, dan dokumentasi. Teknik analisis data dilakukan secara deskriptif kualitatif dan kuantitatif. Hasıl analisis data menunjukkan bahwa hasil belajar siswa meningkat, dibuktikan dengan prosentase ketuntasan hasil belajar siswa pada siklus I sebesar 43% dan meningkat pada siklus II menjadi 86%, sehingga dapat disimpulkan bahwa terdapat peningkatan hasil belajar Ilmu Pengetahuan Alam Materi Komponen Ekosistem melalui penerapan media Pop-up Book.
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gold |
citations | 1 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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Cerita rakyat dipandang sebagai salah jenis sastra yang tertinggal zaman dan masih kuno. Hal ini berimbas pada rendahnya minat siswa untuk mempelajari cerita rakyat. Padahal di sisi lain cerita rakyat adalah karya sastra yang sarat dengan nilai budaya dan sangat penting untuk dipelajari siswa di sekolah. Berdasarkan kenyataan tersebut, penelitian ini memfokuskan diri pada upaya mengemas cerita rakyat dengan menggunakan teknologi mixed reality . Upaya pengemasan cerita rakyat dengan menggunakan teknologi tersebut dilakukan melalui penelitian desain pendidikan (EDR). Penelitian ini melibatkan responden tim penilai karya yakni ahli materi dan ahli media pembelajaran. Kuesioner digunakan untuk mengumpulkan data. Data diolah secara statistika deskriptif. Berdasarkan hasil penelitian dapat dikemukakan bahwa produk yang dikembangkan dalam penelitian ini berkategori sangat baik. Secara materi, cerita rakyat yang dikemas dengan teknologi mixed reality ditinjau dari aspek kelayakan komponen isi, penyajian, kebahasaan, dan kontekstulitasnya berkategori sangat baik. Ditinjau dari aspek kualitas teknis desain mixed reality , kualitas buku marker, dan kualitas media secara umum dinilai berkategori sangat baik. Berdasarkan hasil penelitian ini cerita rakyat yang dikemas dengan teknologi mixed reality layak digunakan dalam pembelajaran cerita rakyat di sekolah dasar.
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gold |
citations | 2 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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All levels of education must transform to adapt through digital learning. Elementary schools become educational institutions that develop curricula and educational processes to build and develop a new culture towards a multicultural society. Multicultural education has now been integrated with the subject matter contained in the 2013 curriculum. The purpose of this research is to explore post-covid-19 pandemic learning designs based on digital learning in the 2013 curriculum. The research method used is a qualitative case study. The results showed that the implementation of multiculturalism education during the Covid-19 pandemic was carried out with four activity programs, namely: 1) entrepreneurial leadership programs, 2) content-oriented programs, 3) student-oriented programs, and 4) social-oriented programs.
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citations | 0 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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Extracurricular activities are efforts made by Muhammadiyah PK Baturan Elementary School to support the talents of its students, one of which is extracurricular public speaking activities. Researchers are interested in discussing extracurricular public speaking activities because they are rarely found in elementary schools. This research uses a qualitative case study method. Extracurricular public speaking activities address various aspects of public speaking, including acting as a host, telling stories in class, and presenting in front of a camera. Although most students showed self-confidence, some students needed intensive guidance from the extracurricular teacher to be confident. The purpose of the study was to describe extracurricular public speaking activities to develop students' confidence level for the better. The result of this study is that extracurricular public speaking activities have high enthusiasm from students so that many students participate in extracurricular activities with a sense of interest in developing self-confidence through material activities provided by extracurricular teachers.
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gold |
citations | 0 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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The purpose of writing this article is to provide an overview of the learning process of blended learning and studies that examine the effect of blended learning models on learning outcomes. Where this can be used as a reference in the use of blended learning models in learning science. The method used is the method of meta-analysis which was carried out through studies in a number of international and national journals in the last 3 years. Sampling using a homogeneous sampling strategy. The samples in this study were 30 international and national journals that discussed the blended learning model, which in this case focused more on the effect of the blended learning model on student learning outcomes. Data were obtained using the results summary instrument and data analysis. The results of the research show that from several studies reviewed in the last 3 years, it is stated that the blended learning model is generally effective in improving student learning outcomes, especially in learning Natural Sciences. Therefore this blended learning model can be used as a learning model that can be used in science lessons at school.
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gold |
citations | 1 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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The speaking ability of elementary school students is in the low category, so an appropriate media is needed using the AJIB Book (Illustrated Speech Jockey Tool). This study aims to determine the effectiveness of the development of AJIB book media (speech illustration jockey tool) to improve speaking skills in Indonesian language subject speech material in class VI elementary school. The type of research used is Research and Development (R&D) with the development model in this study the 4-D development model. The results of the Wilcoxon Signed Ranks test found that P 0.000 <0.05, this indicates that there is a difference in the effect between the pre and post tests. The conclusion obtained in this study is that it has proven effective in developing AJIB book media (speech illustration jockey tools to improve speaking skills in Indonesian language subject speech material in class VI elementary school.
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popularity | Average | |
influence | Average | |
impulse | Average |
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Akhir-akhir ini berpikir kreatif menjadi satu dari sekian banyak keterampilan yang banyak diminati, dikembangkan, diteliti dan mewarnai perubahan sistem pendidikan serta penyesuaian kurikulum. Bagi guru dan calon guru, kebiasaan berpikir kreatif akan sangat berpengaruh pada penyusunan rencana kegiatan mengajar. Penelitian ini bermaksud menganalisis kebiasaan berpikir kreatif (Creative Habits of Mind) mahasiswa calon guru sekolah dasar. Hal ini dimaksudkan untuk mengetahui sejauh mana calon guru memiliki kebiasaan berpikir kreatif terutama terkait pengembangan kompetensi pedagogic di dalam kelas. Analisis kebiasaan berpikir kreatif (Creative Habits of Mind) calon guru sekolah dasar dalam penelitian ini menggunakan indikator Creative Habits of Mind dari Bill Lucas serta pengukuran potensi kreatif melalui Torrance Test Creativity dan Inventori Kebiasaan Berpikir Kreatif dari Tidd & Bessant. Penelitian menggunakan penelitian deskriptif kuantitatif. Penelitian dilakukan pada mahasiwa prodi PGSD Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya yang dilaksanakan pada semester genap 2020/2021. Penelitian dilakukan pada 31 sampel penelitian yang dipilih secara random. Instrumen penelitian yang digunakan adalah tes kreativitas, penyebaran angket dan rubrik penilaian kebiasaan berpikir kreatif. Analisis data menggunakan analisis data deskriptif kuantitatif. Hasil penelitian mengemukakan bahwa mahasiswa calon guru dengan IPK tinggi cenderung memiliki kebiasaan berpikir kreatif tinggi dan sebaliknya mahasiswa dengan IPK rendah memperoleh kebiasaan berpikir kreatif rendah pada 3 pengujian yaitu dua kali tes torrance dan satu kali kuesioner inventori kebiasaan berpikir kreatif. Penelitian menunjukkan bahwa mahasiswa calon guru dengan indeks prestasi kumulatif tinggi cenderung memiliki kebiasaan berpikir kreatif tinggi. Diharapkan penelitian ini mendorong mahasiswa calon guru untuk dapat mengembangkan kebiasaan berpikir kreatif.
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gold |
citations | 0 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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The lack of literacy gives birth to apathetic students in looking at a problem. The objectives of this study are: 1) the role of teachers in cultivating science literacy of grade IV students, 2) factors that become obstacles in implementing science literacy culture in elementary schools, and 3) how teachers solve obstacles to cultivating science literacy of grade IV students. This study uses qualitative methodology and combines literature studies with field research techniques. The literature study is to collect data through primary and secondary data sources. Data collection through observation, interviews, and documentation of grade IV students who are the focus of research. Interviews, observations, and documentation were used as data collection strategies. Data reduction, data presentation, and making conclusions are the three stages of data analysis used in this study. The validity of the data in this study used a triangulation approach. The results showed that: 1) The role of teachers in cultivating science literacy of grade IV students is one of learning using direct practice; 2) One of the inhibiting factors in applying science literacy culture is only focused on memorizing material without understanding in detail the science; 3) The solution is to create study groups to complement each other's shortcomings. It can be concluded that the role of teachers is important in cultivating science literacy for grade IV students.
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gold |
citations | 1 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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ABSTRACT Learning in the 21st century cannot be separated from the influence of digital technology. Learning to understand the contents of fairy tales through teachers reading fairy tales in front of the class is no longer suitable for students in the digital era. Therefore, further progress is needed in the use of learning media. Learning to understand the content of fairy tales using animated videos or audio-visual media can be an alternative method that teachers can use. Research comparing the effectiveness of using audiovisual and textual learning media to improve elementary school students' ability to understand the content of fairy tales was conducted at SDN Situraja. The research method used in this research is a quantitative method. Students' enthusiasm in learning to understand fairy tales using animated videos or audio-visual media will be better than learning to understand fairy tales in writing and reading in front of the class. This can be seen in the average ability of students to understand fairy tales. The average understanding ability of students after using learning media is 76.40, while the average ability to understand fairy tales before using it is 58.00, and the average ability of understanding students after using text media is 75.20, while the average ability students' understanding after using text media was 75.20, while the average students' understanding ability after using text media was 75.20, while the average students' understanding ability after using text media was 75.20. understanding the previous tale is 75.20. is 75.20. is 52.80. Apart from increasing students' ability to understand fairy tales at an average level, the use of animated video media also helps students become more active in the learning process. This can be seen when the teacher delivers By using 10-choice multiple choice questions before and after the broadcast, most students answered correctly the questions asked by the teacher.
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citations | 0 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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This research aims to reconstruct and integrate character values with literary appreciation through developing modules on drama learning due to students' lack of interest in learning and emphasis on learning success seen from high grades or learning outcomes, thus eliminating the essence of education to instill character values. The method used in this research is a qualitative research method with a development model designed by Richey and Klein, namely Design and Development (D&D) which refers to the PPE model. The data collection technique uses a validation sheet given to experts once, involving 7 learning experts and material experts as participants. Analyzed descriptively so that improvements are made to obtain the final design. With the validation results, the overall score from the experts was 94% in the "Very Good" category. It is hoped that this research can become a constructive reference for drama material by integrating character values through the modules developed
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gold |
citations | 0 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar ilmu pengetahuan alam materi komponen ekosistem pada siswa kelas V SD Ma’arif Al-Fattah Surabaya, tahun pelajaran 2018/2019. Melalui penerapan media Pop-up Book dalam proses pembelajaran diharapkan dapat menciptakan suasana kelas yang aktif, sehingga mengarah pada peningkatan hasil belajar. Penelitian ini bertujuan untuk mengetahui bagaimana penerapan media Pop-up Book untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam materi Komponen Ekosistem pada siswa kelas V SD Ma’arif Al-Fattah Surabaya. Penelitian ini merupakan Penelitian Tindakan Kelas, dan dilakukan dalam 2 siklus, dengan subjek penelitian sebanyak 30 siswa. Teknik pengumpulan data terdiri dari tes, wawancara, dan dokumentasi. Teknik analisis data dilakukan secara deskriptif kualitatif dan kuantitatif. Hasıl analisis data menunjukkan bahwa hasil belajar siswa meningkat, dibuktikan dengan prosentase ketuntasan hasil belajar siswa pada siklus I sebesar 43% dan meningkat pada siklus II menjadi 86%, sehingga dapat disimpulkan bahwa terdapat peningkatan hasil belajar Ilmu Pengetahuan Alam Materi Komponen Ekosistem melalui penerapan media Pop-up Book.
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gold |
citations | 1 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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Cerita rakyat dipandang sebagai salah jenis sastra yang tertinggal zaman dan masih kuno. Hal ini berimbas pada rendahnya minat siswa untuk mempelajari cerita rakyat. Padahal di sisi lain cerita rakyat adalah karya sastra yang sarat dengan nilai budaya dan sangat penting untuk dipelajari siswa di sekolah. Berdasarkan kenyataan tersebut, penelitian ini memfokuskan diri pada upaya mengemas cerita rakyat dengan menggunakan teknologi mixed reality . Upaya pengemasan cerita rakyat dengan menggunakan teknologi tersebut dilakukan melalui penelitian desain pendidikan (EDR). Penelitian ini melibatkan responden tim penilai karya yakni ahli materi dan ahli media pembelajaran. Kuesioner digunakan untuk mengumpulkan data. Data diolah secara statistika deskriptif. Berdasarkan hasil penelitian dapat dikemukakan bahwa produk yang dikembangkan dalam penelitian ini berkategori sangat baik. Secara materi, cerita rakyat yang dikemas dengan teknologi mixed reality ditinjau dari aspek kelayakan komponen isi, penyajian, kebahasaan, dan kontekstulitasnya berkategori sangat baik. Ditinjau dari aspek kualitas teknis desain mixed reality , kualitas buku marker, dan kualitas media secara umum dinilai berkategori sangat baik. Berdasarkan hasil penelitian ini cerita rakyat yang dikemas dengan teknologi mixed reality layak digunakan dalam pembelajaran cerita rakyat di sekolah dasar.
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gold |
citations | 2 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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All levels of education must transform to adapt through digital learning. Elementary schools become educational institutions that develop curricula and educational processes to build and develop a new culture towards a multicultural society. Multicultural education has now been integrated with the subject matter contained in the 2013 curriculum. The purpose of this research is to explore post-covid-19 pandemic learning designs based on digital learning in the 2013 curriculum. The research method used is a qualitative case study. The results showed that the implementation of multiculturalism education during the Covid-19 pandemic was carried out with four activity programs, namely: 1) entrepreneurial leadership programs, 2) content-oriented programs, 3) student-oriented programs, and 4) social-oriented programs.
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gold |
citations | 0 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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Extracurricular activities are efforts made by Muhammadiyah PK Baturan Elementary School to support the talents of its students, one of which is extracurricular public speaking activities. Researchers are interested in discussing extracurricular public speaking activities because they are rarely found in elementary schools. This research uses a qualitative case study method. Extracurricular public speaking activities address various aspects of public speaking, including acting as a host, telling stories in class, and presenting in front of a camera. Although most students showed self-confidence, some students needed intensive guidance from the extracurricular teacher to be confident. The purpose of the study was to describe extracurricular public speaking activities to develop students' confidence level for the better. The result of this study is that extracurricular public speaking activities have high enthusiasm from students so that many students participate in extracurricular activities with a sense of interest in developing self-confidence through material activities provided by extracurricular teachers.
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gold |
citations | 0 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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The purpose of writing this article is to provide an overview of the learning process of blended learning and studies that examine the effect of blended learning models on learning outcomes. Where this can be used as a reference in the use of blended learning models in learning science. The method used is the method of meta-analysis which was carried out through studies in a number of international and national journals in the last 3 years. Sampling using a homogeneous sampling strategy. The samples in this study were 30 international and national journals that discussed the blended learning model, which in this case focused more on the effect of the blended learning model on student learning outcomes. Data were obtained using the results summary instrument and data analysis. The results of the research show that from several studies reviewed in the last 3 years, it is stated that the blended learning model is generally effective in improving student learning outcomes, especially in learning Natural Sciences. Therefore this blended learning model can be used as a learning model that can be used in science lessons at school.
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gold |
citations | 1 | |
popularity | Average | |
influence | Average | |
impulse | Average |
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The speaking ability of elementary school students is in the low category, so an appropriate media is needed using the AJIB Book (Illustrated Speech Jockey Tool). This study aims to determine the effectiveness of the development of AJIB book media (speech illustration jockey tool) to improve speaking skills in Indonesian language subject speech material in class VI elementary school. The type of research used is Research and Development (R&D) with the development model in this study the 4-D development model. The results of the Wilcoxon Signed Ranks test found that P 0.000 <0.05, this indicates that there is a difference in the effect between the pre and post tests. The conclusion obtained in this study is that it has proven effective in developing AJIB book media (speech illustration jockey tools to improve speaking skills in Indonesian language subject speech material in class VI elementary school.
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Akhir-akhir ini berpikir kreatif menjadi satu dari sekian banyak keterampilan yang banyak diminati, dikembangkan, diteliti dan mewarnai perubahan sistem pendidikan serta penyesuaian kurikulum. Bagi guru dan calon guru, kebiasaan berpikir kreatif akan sangat berpengaruh pada penyusunan rencana kegiatan mengajar. Penelitian ini bermaksud menganalisis kebiasaan berpikir kreatif (Creative Habits of Mind) mahasiswa calon guru sekolah dasar. Hal ini dimaksudkan untuk mengetahui sejauh mana calon guru memiliki kebiasaan berpikir kreatif terutama terkait pengembangan kompetensi pedagogic di dalam kelas. Analisis kebiasaan berpikir kreatif (Creative Habits of Mind) calon guru sekolah dasar dalam penelitian ini menggunakan indikator Creative Habits of Mind dari Bill Lucas serta pengukuran potensi kreatif melalui Torrance Test Creativity dan Inventori Kebiasaan Berpikir Kreatif dari Tidd & Bessant. Penelitian menggunakan penelitian deskriptif kuantitatif. Penelitian dilakukan pada mahasiwa prodi PGSD Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya yang dilaksanakan pada semester genap 2020/2021. Penelitian dilakukan pada 31 sampel penelitian yang dipilih secara random. Instrumen penelitian yang digunakan adalah tes kreativitas, penyebaran angket dan rubrik penilaian kebiasaan berpikir kreatif. Analisis data menggunakan analisis data deskriptif kuantitatif. Hasil penelitian mengemukakan bahwa mahasiswa calon guru dengan IPK tinggi cenderung memiliki kebiasaan berpikir kreatif tinggi dan sebaliknya mahasiswa dengan IPK rendah memperoleh kebiasaan berpikir kreatif rendah pada 3 pengujian yaitu dua kali tes torrance dan satu kali kuesioner inventori kebiasaan berpikir kreatif. Penelitian menunjukkan bahwa mahasiswa calon guru dengan indeks prestasi kumulatif tinggi cenderung memiliki kebiasaan berpikir kreatif tinggi. Diharapkan penelitian ini mendorong mahasiswa calon guru untuk dapat mengembangkan kebiasaan berpikir kreatif.
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The lack of literacy gives birth to apathetic students in looking at a problem. The objectives of this study are: 1) the role of teachers in cultivating science literacy of grade IV students, 2) factors that become obstacles in implementing science literacy culture in elementary schools, and 3) how teachers solve obstacles to cultivating science literacy of grade IV students. This study uses qualitative methodology and combines literature studies with field research techniques. The literature study is to collect data through primary and secondary data sources. Data collection through observation, interviews, and documentation of grade IV students who are the focus of research. Interviews, observations, and documentation were used as data collection strategies. Data reduction, data presentation, and making conclusions are the three stages of data analysis used in this study. The validity of the data in this study used a triangulation approach. The results showed that: 1) The role of teachers in cultivating science literacy of grade IV students is one of learning using direct practice; 2) One of the inhibiting factors in applying science literacy culture is only focused on memorizing material without understanding in detail the science; 3) The solution is to create study groups to complement each other's shortcomings. It can be concluded that the role of teachers is important in cultivating science literacy for grade IV students.
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ABSTRACT Learning in the 21st century cannot be separated from the influence of digital technology. Learning to understand the contents of fairy tales through teachers reading fairy tales in front of the class is no longer suitable for students in the digital era. Therefore, further progress is needed in the use of learning media. Learning to understand the content of fairy tales using animated videos or audio-visual media can be an alternative method that teachers can use. Research comparing the effectiveness of using audiovisual and textual learning media to improve elementary school students' ability to understand the content of fairy tales was conducted at SDN Situraja. The research method used in this research is a quantitative method. Students' enthusiasm in learning to understand fairy tales using animated videos or audio-visual media will be better than learning to understand fairy tales in writing and reading in front of the class. This can be seen in the average ability of students to understand fairy tales. The average understanding ability of students after using learning media is 76.40, while the average ability to understand fairy tales before using it is 58.00, and the average ability of understanding students after using text media is 75.20, while the average ability students' understanding after using text media was 75.20, while the average students' understanding ability after using text media was 75.20, while the average students' understanding ability after using text media was 75.20. understanding the previous tale is 75.20. is 75.20. is 52.80. Apart from increasing students' ability to understand fairy tales at an average level, the use of animated video media also helps students become more active in the learning process. This can be seen when the teacher delivers By using 10-choice multiple choice questions before and after the broadcast, most students answered correctly the questions asked by the teacher.
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This research aims to reconstruct and integrate character values with literary appreciation through developing modules on drama learning due to students' lack of interest in learning and emphasis on learning success seen from high grades or learning outcomes, thus eliminating the essence of education to instill character values. The method used in this research is a qualitative research method with a development model designed by Richey and Klein, namely Design and Development (D&D) which refers to the PPE model. The data collection technique uses a validation sheet given to experts once, involving 7 learning experts and material experts as participants. Analyzed descriptively so that improvements are made to obtain the final design. With the validation results, the overall score from the experts was 94% in the "Very Good" category. It is hoped that this research can become a constructive reference for drama material by integrating character values through the modules developed
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