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3,038 Projects, page 1 of 304

  • 2017-2021
  • 2018
  • 2018

10
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  • Open Access mandate for Publications
    Funder: EC Project Code: 808524
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: Inocure

    The use of in-vitro testing (in simulated environment) is the future of drug development, cancer research and medical research in general since it overcomes the practical and ethical issues associated with human and animal experimentation. However, as much as 85% of early clinical trials currently fail despite successful preclinical in-vitro testing; in the case of clinical cancer trials it is less than 8%. The main reason for such low success rates is that currently used 2D cells do not behave the same in living bodies as in cultures. As a consequence, animal testing continues to be widespread despite the associated cost and strong ethical concerns it raises. This is also extremely costly in time and resources which raise consumer prices for life-saving medications. InoCure is addressing this problem with the DifMATRIX - a unique 3D scaffolding platform with drug delivery embedded system, for cell culture used in molecular biology and tissue engineering. DifMATRIX enables to simulate natural cell phenotype (in vivo) in the in-vitro environment. It redefines in-vitro preclinical testing standards, significantly improving preclinical-to-clinical translation efficiency and provide an alternative to animal testing models. The predicted impact of the project is to eliminate the animal testing phase from the drug development process. The project is well aligned with new trends in cell and tissue culture supplier market. Globally, this market is witnessing significant growth due to increasing demand for biopharmaceuticals and increasing R&D in this field. The global cell/tissue engineering supplies market is expected to reach $28 billion in 2020. The market demand for DifMATRIX has been confirmed by customers currently using our passive InoMATRIX product, and by the letters of intent from prospective customers. Following the proposed Phase 1, Inocure target is to apply for the Phase 2 project to scale-up the production and launch commercialisation of DifMATRIX.

  • Open Access mandate for Publications
    Funder: EC Project Code: 816746
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: TAKEAFILE LABS SL

    Takeafile is a disruptive service that will allow professionals to channel all their data transfer needs in a single platform, so they can send files faster than with the alternatives (up to ten times faster), without size limitation of the files sent and in a purely confidential way. To this end, Takeafile distinguishes itself from the sharing services proposing a unique way of sending files without the need of intermediate servers, using a peer-to-peer transfer strategy, where the file goes direct from one computer to another computer, using the shortest way.

  • Funder: SNSF Project Code: 183541
    Funder Contribution: 11,800
    Partners: Klassische Archäologie Departement Altertumswissenschaft Universität Basel
  • Open Access mandate for Publications
    Funder: EC Project Code: 807273
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: ANGULAR VELOCITY OY

    The Sports industry is struggling with how to provide faster and more interesting data to users to keep them engaged. It must adapt to cater for a generation of internet consumers who expect instant gratification and quick fixes. This data-driven society of today draws people’s attention in many directions and Sports are currently not very experience friendly. In the case of bowling games, the information displayed has looked the same for decades, with data shown consisting only of partial and total scoring. Indeed, not very engaging! Current measurement systems that could provide interesting data for wide use is either reactive (i.e. data is available much time past the event) or prohibitively expensive and therefore are only used in laboratories and not in “real life”. Most current systems also require markers or other changes to either the athlete or the equipment, which can suppose a regulatory or practical issue. To solve this problem, Angular Velocity - a Finnish start-up company founded in 2016 - brings SPECTO Bowling® 2.0’s real-time data analytics through a unique combination of hardware and software that gives the ability to measure “everything that goes on” during a bowling event (75 different indicators) and make it instantly usable for display over TV-broadcasts, mobile devices, web services, etc. This ability creates a more immersive scenario and elevates the bowling sport in several aspects: viewers get more engaged in the game, coaches and athletes have a detailed review of the bowling performance, bowling centres can upgrade their systems to a more advanced solution, and bowling organisations can leverage its potential for official measurements, sport promotion and regulatory and standard issues. Our business opportunity is very promising, targeting a market valued at €5 billion globally. We estimate that we will generate €13.7 million of turnover after 3 years of commercialisation (boosting by 50% our current incomes), besides 23 new job positions.

  • Project . 2018 - 2018
    Funder: NWO Project Code: 31251
  • Funder: NSF Project Code: 1821676
    Partners: Clemson University
  • Funder: SNSF Project Code: 180928
    Funder Contribution: 19,600
    Partners: Département de Sociologie Faculté des Sciences de la Société Université de Genève
  • Funder: SNSF Project Code: 182914
    Funder Contribution: 4,694
    Partners: Geschichte der modernen Welt Institut für Geschichte ETH Zürich, Geschichte der modernen Welt ETH Zürich
  • Funder: NWO Project Code: 30691
  • Open Access mandate for Publications
    Funder: EC Project Code: 815841
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: Quiske

    Quiske is a Finnish sports technology startup company. The Quiske team have developed an advanced yet affordable and simple to use RowP product which helps rowers improve their technique. The RowP system gives instant feedback and post-training analytics for on water as well as indoor rowing. The pilot product was first launched in the summer and has since generated interest worldwide. Quiske seeks funding to create a business plan commercialize the product and to reach new markets. The RowP product consists of a lightweight and affordable multifunctional pod which can measure handle or seat speeds and the instant feedback can be viewed on any smartphone display. Advanced algorithms allow analyzing and even comparing the technique of rowers with each other in the RowP cloud service. We are bringing the advanced rowing performance measurements not only to elite competitive rowers but also to the much higher volume indoor rowing market to help anyone learn to row correctly. The RowP system also includes a Virtual Coach to help indoor rowers improve their performance. Indoor rowing is practiced by 100s of millions of people in gyms across the world. However, most people do it with bad technique which doesn’t help improve their fitness optimally. In addition to the innovative Virtual Coach we we will also bring Augmented Reality to make the indoor rowing experience better. The RowP App will be gamified to make it more fun to use and to include sharing of results to social media. Based on request from customers we will also build an iOS version of the App. The feasibility study will result in a business plan to roll out the RowP product and analytics platform globally and to collect and technically validate the features for the commercial RowP product, that our first pilot customers have asked for.

search
3,038 Projects, page 1 of 304
  • Open Access mandate for Publications
    Funder: EC Project Code: 808524
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: Inocure

    The use of in-vitro testing (in simulated environment) is the future of drug development, cancer research and medical research in general since it overcomes the practical and ethical issues associated with human and animal experimentation. However, as much as 85% of early clinical trials currently fail despite successful preclinical in-vitro testing; in the case of clinical cancer trials it is less than 8%. The main reason for such low success rates is that currently used 2D cells do not behave the same in living bodies as in cultures. As a consequence, animal testing continues to be widespread despite the associated cost and strong ethical concerns it raises. This is also extremely costly in time and resources which raise consumer prices for life-saving medications. InoCure is addressing this problem with the DifMATRIX - a unique 3D scaffolding platform with drug delivery embedded system, for cell culture used in molecular biology and tissue engineering. DifMATRIX enables to simulate natural cell phenotype (in vivo) in the in-vitro environment. It redefines in-vitro preclinical testing standards, significantly improving preclinical-to-clinical translation efficiency and provide an alternative to animal testing models. The predicted impact of the project is to eliminate the animal testing phase from the drug development process. The project is well aligned with new trends in cell and tissue culture supplier market. Globally, this market is witnessing significant growth due to increasing demand for biopharmaceuticals and increasing R&D in this field. The global cell/tissue engineering supplies market is expected to reach $28 billion in 2020. The market demand for DifMATRIX has been confirmed by customers currently using our passive InoMATRIX product, and by the letters of intent from prospective customers. Following the proposed Phase 1, Inocure target is to apply for the Phase 2 project to scale-up the production and launch commercialisation of DifMATRIX.

  • Open Access mandate for Publications
    Funder: EC Project Code: 816746
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: TAKEAFILE LABS SL

    Takeafile is a disruptive service that will allow professionals to channel all their data transfer needs in a single platform, so they can send files faster than with the alternatives (up to ten times faster), without size limitation of the files sent and in a purely confidential way. To this end, Takeafile distinguishes itself from the sharing services proposing a unique way of sending files without the need of intermediate servers, using a peer-to-peer transfer strategy, where the file goes direct from one computer to another computer, using the shortest way.

  • Funder: SNSF Project Code: 183541
    Funder Contribution: 11,800
    Partners: Klassische Archäologie Departement Altertumswissenschaft Universität Basel
  • Open Access mandate for Publications
    Funder: EC Project Code: 807273
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: ANGULAR VELOCITY OY

    The Sports industry is struggling with how to provide faster and more interesting data to users to keep them engaged. It must adapt to cater for a generation of internet consumers who expect instant gratification and quick fixes. This data-driven society of today draws people’s attention in many directions and Sports are currently not very experience friendly. In the case of bowling games, the information displayed has looked the same for decades, with data shown consisting only of partial and total scoring. Indeed, not very engaging! Current measurement systems that could provide interesting data for wide use is either reactive (i.e. data is available much time past the event) or prohibitively expensive and therefore are only used in laboratories and not in “real life”. Most current systems also require markers or other changes to either the athlete or the equipment, which can suppose a regulatory or practical issue. To solve this problem, Angular Velocity - a Finnish start-up company founded in 2016 - brings SPECTO Bowling® 2.0’s real-time data analytics through a unique combination of hardware and software that gives the ability to measure “everything that goes on” during a bowling event (75 different indicators) and make it instantly usable for display over TV-broadcasts, mobile devices, web services, etc. This ability creates a more immersive scenario and elevates the bowling sport in several aspects: viewers get more engaged in the game, coaches and athletes have a detailed review of the bowling performance, bowling centres can upgrade their systems to a more advanced solution, and bowling organisations can leverage its potential for official measurements, sport promotion and regulatory and standard issues. Our business opportunity is very promising, targeting a market valued at €5 billion globally. We estimate that we will generate €13.7 million of turnover after 3 years of commercialisation (boosting by 50% our current incomes), besides 23 new job positions.

  • Project . 2018 - 2018
    Funder: NWO Project Code: 31251
  • Funder: NSF Project Code: 1821676
    Partners: Clemson University
  • Funder: SNSF Project Code: 180928
    Funder Contribution: 19,600
    Partners: Département de Sociologie Faculté des Sciences de la Société Université de Genève
  • Funder: SNSF Project Code: 182914
    Funder Contribution: 4,694
    Partners: Geschichte der modernen Welt Institut für Geschichte ETH Zürich, Geschichte der modernen Welt ETH Zürich
  • Funder: NWO Project Code: 30691
  • Open Access mandate for Publications
    Funder: EC Project Code: 815841
    Overall Budget: 71,429 EURFunder Contribution: 50,000 EUR
    Partners: Quiske

    Quiske is a Finnish sports technology startup company. The Quiske team have developed an advanced yet affordable and simple to use RowP product which helps rowers improve their technique. The RowP system gives instant feedback and post-training analytics for on water as well as indoor rowing. The pilot product was first launched in the summer and has since generated interest worldwide. Quiske seeks funding to create a business plan commercialize the product and to reach new markets. The RowP product consists of a lightweight and affordable multifunctional pod which can measure handle or seat speeds and the instant feedback can be viewed on any smartphone display. Advanced algorithms allow analyzing and even comparing the technique of rowers with each other in the RowP cloud service. We are bringing the advanced rowing performance measurements not only to elite competitive rowers but also to the much higher volume indoor rowing market to help anyone learn to row correctly. The RowP system also includes a Virtual Coach to help indoor rowers improve their performance. Indoor rowing is practiced by 100s of millions of people in gyms across the world. However, most people do it with bad technique which doesn’t help improve their fitness optimally. In addition to the innovative Virtual Coach we we will also bring Augmented Reality to make the indoor rowing experience better. The RowP App will be gamified to make it more fun to use and to include sharing of results to social media. Based on request from customers we will also build an iOS version of the App. The feasibility study will result in a business plan to roll out the RowP product and analytics platform globally and to collect and technically validate the features for the commercial RowP product, that our first pilot customers have asked for.

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