Paper Survey Table - Smart Mobility - Role Of Mobile Games

Dataset OPEN
Pajarito, Diego ; Gould, Michael (2017)
  • Publisher: Zenodo
  • Related identifiers: doi: 10.5281/zenodo.840352
  • Subject: Serious Games | Smart Mobility | Urban Cycling | Gamification | Geospatial | Geo-C

<p>This table (CSV File) compiles the papers reviewed for the survey paper "Smart Mobility, the role of Mobile Games" presented at the 8th Serious Games Development &amp; Applications (SGDA 2017) conference.<br> It compiles 140 documents read and described to understand the role of mobile games in the promotion of smart mobility, especially based on urban cycling. </p> <p>The images provide relevant insights of the survey and support the analysis of the survey paper they are briefly described as follows: </p> <p>Chart 1: Number of papers classified by publisher and type of publication reported.<br> Chart 2: Number of participants classified by type of publication reported.<br> Chart 3: Number of papers classified by the method reported and the number of citations.<br> Chart 4: Number of papers reporting cycling classified by type of motivation used for gamification strategies<br> Chart 5: Number of papers reporting cycling classified by device and location technology reported</p> <p>The following is a short explanation of each of the columns of the table and its contents, self-explanatory titles are omitted.</p> <ul> <li>Database: source or publisher of the paper</li> <li>Type: description of the kind of publication between conference paper, book chapter, or journal paper. </li> <li>Oldest Reference: year of publication of the oldest reference cited in the paper.</li> <li>Newest Reference: year of publication of the newest reference cited in the paper.</li> <li>Citation: Classification of the number of citations that the paper has. Values: none, 1-5, 5-10, +10.</li> <li>Participants: Classification of the number of participants that the paper reports. Values: none, 1-5, 5-10, +10. </li> <li>Method Description: Short description of the method reported by the paper.</li> <li>Reported Method: Classification of the reported method of the paper in three main categories. Design, Experiment / Test, Literature review, Survey.</li> <li>Gamification - Motivation: Classification of the sources of motivation reported. Values: Intrinsic Motivation, Extrinsic Motivation, Mixed.</li> <li>Gamification - Negative Issues: Filled when the paper is reporting the analysis of negative consequences of using gamification:</li> <li>Gamification: Classification of the kind of technique reported. Values: Gamified, not Gamified</li> <li>Device and Location Usage: Classification of the use of mobile devices, wearables and location technologies. Values: No device, Device enabled, Mobile and location enabled, Device and location enabled.</li> <li>App Name: The name of the application reported by the paper when it exists.</li> </ul>
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