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  • Publication . Part of book or chapter of book . Conference object . 2014
    Open Access
    Authors: 
    Duccio Troiano; Andrés García Morro; Alessandro Merlo; Eduardo Vendrell Vidal;
    Publisher: Springer International Publishing
    Country: Italy

    Despite extensive research having been conducted on the subject, the problem of three-dimensional information systems for historical cities is actually still unresolved. In addition, commercially available software seems to be increasingly aiming at a quick development of unspecific urban settings, rather than at a metrically and perceptively faithful representation of reality. In this scenario, the SIUR 3D software (Sistema Informativo URbano tridimensionale) is based on a management structure that links an interactive, photorealistic and metrically reliable model of a city with a qualitative database of the historical, archaeological and material scope of an architectural part. Such application uses the Unity 3D game engine for geometrical models management and is equipped for online data sharing.

  • Publication . Conference object . Part of book or chapter of book . 2013
    Open Access
    Authors: 
    Johannes Wagner; Florian Lingenfelser; Elisabeth André; Daniele Mazzei; Alessandro Tognetti; Antonio Lanata; Danilo De Rossi; Alberto Betella; Riccardo Zucca; Pedro Omedas; +1 more
    Publisher: ACM Press
    Countries: Germany, Italy
    Project: EC | CEEDS (258749)

    Today's increasingly large and complex databases require novel and machine aided ways of exploring data. To optimize the selection and presentation of data, we suggest an unconventional approach. Instead of exclusively relying on explicit user input to specify relevant information or to navigate through a data space, we exploit the power and potential of the users' unconscious processes in addition. To this end, the user is immersed in a mixed reality environment while his bodily reactions are captured using unobtrusive wearable devices. The users' reactions are analyzed in real-time and mapped onto higher-level psychological states, such as surprise or boredom, in order to trigger appropriate system responses that direct the users' attention to areas of potential interest in the visualizations. The realization of such a close experience-based human-machine loop raises a number of technical challenges, such as the real-time interpretation of psychological user states. The paper at hand describes a sensing architecture for empathetic data systems that has been developed as part of such a loop and how it tackles the diverse challenges.

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2 Research products, page 1 of 1
  • Publication . Part of book or chapter of book . Conference object . 2014
    Open Access
    Authors: 
    Duccio Troiano; Andrés García Morro; Alessandro Merlo; Eduardo Vendrell Vidal;
    Publisher: Springer International Publishing
    Country: Italy

    Despite extensive research having been conducted on the subject, the problem of three-dimensional information systems for historical cities is actually still unresolved. In addition, commercially available software seems to be increasingly aiming at a quick development of unspecific urban settings, rather than at a metrically and perceptively faithful representation of reality. In this scenario, the SIUR 3D software (Sistema Informativo URbano tridimensionale) is based on a management structure that links an interactive, photorealistic and metrically reliable model of a city with a qualitative database of the historical, archaeological and material scope of an architectural part. Such application uses the Unity 3D game engine for geometrical models management and is equipped for online data sharing.

  • Publication . Conference object . Part of book or chapter of book . 2013
    Open Access
    Authors: 
    Johannes Wagner; Florian Lingenfelser; Elisabeth André; Daniele Mazzei; Alessandro Tognetti; Antonio Lanata; Danilo De Rossi; Alberto Betella; Riccardo Zucca; Pedro Omedas; +1 more
    Publisher: ACM Press
    Countries: Germany, Italy
    Project: EC | CEEDS (258749)

    Today's increasingly large and complex databases require novel and machine aided ways of exploring data. To optimize the selection and presentation of data, we suggest an unconventional approach. Instead of exclusively relying on explicit user input to specify relevant information or to navigate through a data space, we exploit the power and potential of the users' unconscious processes in addition. To this end, the user is immersed in a mixed reality environment while his bodily reactions are captured using unobtrusive wearable devices. The users' reactions are analyzed in real-time and mapped onto higher-level psychological states, such as surprise or boredom, in order to trigger appropriate system responses that direct the users' attention to areas of potential interest in the visualizations. The realization of such a close experience-based human-machine loop raises a number of technical challenges, such as the real-time interpretation of psychological user states. The paper at hand describes a sensing architecture for empathetic data systems that has been developed as part of such a loop and how it tackles the diverse challenges.

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