Structure from motion was used for rapid modeling of a small room with all its objects. Two files were generated, a Wavefront obj and mtl (corresponding to the texture). The 3D model was post-processed with MeshLab, during which several filters were applied to clean up the model. The mesh model was also connected with the scanned model, by choosing at least 4 connection points. The 2D and 3D results are shown in Figures 9, 10. A post-processing could also be performed using the Autodesk 123D Catch web application. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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The pipeline processing was the following: a) the 3D model from Sketchup was saved as a Collada file; b) this file has been imported in MeshLab (MESHLAB 2017) and converted to VRML97 format (wrl); c) aopt utility was used to convert wrl files to X3D and HTML5 files. The model was visualized in the OpenSim virtual world setting using an external browser (Figure 8). https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage in the overall pipeline production. One reason is that a range of technologies and tools are typically used. In (Cudworth 2014) a 3-week period is indicated for experienced users to perform the 3D modeling of a virtual space. In our case, a 3-month work was needed for designing a working model of a 3D virtual campus (see Figure 1 and Figure 2 for final results). https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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To integrate the model into a web page, a model conversion to X3D format and an X3DOM output under the form of an HTML5 encoded webpage (Figure 7) were needed. Instant Reality distribution provides a command line transcoding tool, named Avalon Optimizer (aopt), that was used to convert a VRML format (wrl extension) of the model to X3D. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License.
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The chart below (Figure 12) summarizes the workflow recommended for the implementation of a prototype of a 3D online campus. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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Prototyping can also include the development of toolkits for automatic content generation simulator, but in the case of an architectural environment, the components are too complex to be automatically generated. Furniture elements or the learning artifacts (i.e. content created by learners) can be converted to be viewed in X3D compatible browsers or included in online galleries (Figure 11). After functional and 3D content prototyping, certain components of the virtual campus can be easily modified and adapted as needed. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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The 'Table_PA_info' contains information on all 80 Protected Areas analyzed in this study. The 'Synth_plots' includes synthetic control model fits for all 80 Protected Areas analyzed in this study. The number displayed on the top-left of each plot corresponds to the WDPA-ID of the respective protected area. For further details on each protected area, please refer to the 'Table_PA_info' document. The 'placebos' document consists of placebo test plots. The number on the top-left of each plot indicates the WDPA-ID of the protected area. Refer to the 'Table_PA_info' document for more information on each protected area.
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Structure from motion was used for rapid modeling of a small room with all its objects. Two files were generated, a Wavefront obj and mtl (corresponding to the texture). The 3D model was post-processed with MeshLab, during which several filters were applied to clean up the model. The mesh model was also connected with the scanned model, by choosing at least 4 connection points. The 2D and 3D results are shown in Figures 9, 10. A post-processing could also be performed using the Autodesk 123D Catch web application. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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The pipeline processing was the following: a) the 3D model from Sketchup was saved as a Collada file; b) this file has been imported in MeshLab (MESHLAB 2017) and converted to VRML97 format (wrl); c) aopt utility was used to convert wrl files to X3D and HTML5 files. The model was visualized in the OpenSim virtual world setting using an external browser (Figure 8). https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage in the overall pipeline production. One reason is that a range of technologies and tools are typically used. In (Cudworth 2014) a 3-week period is indicated for experienced users to perform the 3D modeling of a virtual space. In our case, a 3-month work was needed for designing a working model of a 3D virtual campus (see Figure 1 and Figure 2 for final results). https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License. https://www.edusoft.ro/brain/index.php/brain/article/view/791/897
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